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Hello everyone and welcome to the final episode of our Dungeon Requirements guide series. Today, we'll be delving into the culmination of this exciting adventure with the ultimate guide: End-Game Dungeons. This episode is specifically designed for those players who are relatively new to the game but have been steadily progressing and upgrading their gear. If you've been following along with our series, you'll have already learned the basics and requirements needed to get through various dungeons without a hitch. In this final installment, we'll provide you with all the essential details for tackling end-game dungeons, ensuring that you're fully prepared to take on the biggest challenges and reap the most valuable rewards. Our goal is for you to enjoy your experience in Flyff Prologic to the fullest, and to feel the thrill and satisfaction of conquering these epic dungeons. So, without further ado, make sure you have your gear ready and join us in this final guide that will take you to the next level in your Flyff Prologic journey. Let’s get to it! Aminus and Cursed Aminus Dungeon: In Aminus you will be able to collect the Evo Runes while in Cursed Aminus you will get the materials for the Evo Weapons. We will be covering these 2 dungeons simultaneously since they are quite similar and the tips we will be giving apply to both instances. In Aminus you will have to defeat the 3 mini-bosses in order to face Drakul (The Final Boss). The dungeon is full of enemies, especially ants, that will follow the player throughout the dungeon, which is when Aminus becomes difficult, well, one of the several difficulties of this dungeon. Since it is not only the huge amount of enemies that will be following you throughout the dungeon, since also Lykan (The last mini-boss) and Drakul himself are a great challenge due to their high damage. That's why we recommend that if you're new, don't go into this dungeon alone, as new players should team up with a tank and a DPS to safely get through the dungeon. Now: Let's say you want to run Aminus solo, so keep in mind that despite having endgame gear, running this dungeon solo is not impossible, but it is a big challenge, you'll need a lot of Scrolls of Resurrection to be able to complete it. The recommendations would be the following: Solo: Have at least 600k-700k HP and good equipment (awakes, R cards, Legendary or Ancient weapons). Team: The tank should have at least 900k HP, less than that: make sure you have high damage, as Lykan and Drakul can land hits of up to +1 million damage. Pro Tip: Classes like Templar and Acrobat are ideal for running the dungeon solo. Bring a lot of Scrolls of Resurrection, as you will die frequently. Among other recommendations: Go with a team, S-R Cards at least, 10% Cards, Weapon with Epic Rarity or Higher, 19-19-15 or 28-28-22 awakes, Perfect Pet with awake, Pickup Pet with Orbs, Scroll of Holy, Baruna Jewels, among others. Mars Mine: In Mars Mine you can receive Evo Plating Material; intended to be exchanged for parts of the Evo Set for your class. Similar to many other dungeons, in Mars Mine you will have to defeat 4 mini bosses before facing the 2 Final Bosses of the Dungeon. Throughout the dungeon many Naiphin and Yggdrasil Monsters will be following you and doing a lot of damage. This dungeon is a real challenge and doing it alone is almost impossible, our recommendation is to ALWAYS go with a team. At least 3 or 4 people to be able to complete the dungeon without problems, with a composition of at least: 1 Tank, 2 DPS. The recommendations would be the following: Tank with at least 1.1 million HP, less than that make sure you have high damage in your team to kill the bosses quickly. Bring an Arcanist on your team to clear out Naiphin and Yggdrasil Monsters. Among other requirements: R-X Cards, 10%-12% Cards, Weapons with Legendary or Ancient Rarity, Team of 5 people, Scrolls of Resurrection and Scrolls of Holy, 19-19-15 and 28-28-22 awakes, Baruna Jewels, Fashion with x3 awakes, among others. Evolution Trials: Here's the last dungeon in our guide and the hardest one in the game (for now). In Evo Trials you can farm Evo Beads for your pets and Evo Pets as a whole. In this dungeon you must defeat the 8 mini-bosses in order to face Xalathar (Final Boss). Each mini-boss will have unique attack patterns and a lot of damage to kill you, so make sure you are well equipped and learn their attack patterns in order to survive! Similar to Mars Mine, Evo Trials is an impossible dungeon to do solo, so you will need a team of at least 4 members to be able to do it efficiently. However, despite having a team, it is the hardest dungeon, and you will die a lot: so bring lots of Scrolls of Resurrection (as always in these Evo dungeons, death is certain). Assuming you have a base comp of 1 Tank + 3 DPS minimum: The HP recommendation for the tank would be AT LEAST 1.4 million HP to make sure you don't die... that much. Less than that amount as always: make sure you have plenty of damage to kill bosses fast. Among other recommendations: X Cards, 12% Cards, Evo Weapons with Evo Runes, Set Evo +20, 19-19-15 and 28-28-22 awakes, and the basics like: Perfect Pet with awakes, Pickup Pet with Beads, x3 awakes in fashion, among others. And so we come to the end of our Dungeon Requirements guide series, at least for now. It's been an incredible journey to be able to share with all of you the knowledge and strategies necessary to conquer the most challenging dungeons in the game. This series was designed especially for those players who, being relatively new, have been improving and progressing in their equipment along the way. Today, with our final guide on the "End-Game Dungeons", we have covered all the essentials so that you are prepared for the greatest challenges of the game. We hope that every tip, every strategy and every detail provided has been of great help in your adventure through Flyff Prologic. Even though this is the last episode of the series for now, we know that your journey in Flyff continues. Keep exploring, keep fighting and keep improving. We are sure that, with the tools and knowledge acquired, you will be more than ready for any challenge that comes your way. Thank you for joining us on this journey, for your dedication and for being part of this community. We bid you farewell with the hope of returning soon with more guides and content to help you reach new heights in Flyff Prologic. Until then, keep flying high and enjoy the game to the fullest!
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Welcome to this new guide to basic dungeon requirements. This time we will be reviewing the basic requirements for dungeons that could be considered "Mid Tier", that is, those dungeons that require a little more equipment and effort than basic dungeons, however they are one step below compared to end-game dungeons. Like our first Basic Dungeons guide, this guide will be intended for those players who are completely new to the game and do not have end-game equipment, that is; items such as: Evo Weapons and Runes, X and 12% Cards, Evo Pets, Perfect Awakes, Ancient Weapons. Again we clarify that anyone who has these end-game items will be able to complete the dungeons that we will be looking at below much more easily. This guide is only for the purpose of recommending some minimum requirements that a new player should have to aspire to complete these challenges. Without further ado, let's begin our guide, as always from the easiest to the most complicated! Contaminated Dungeon: We start with what could be said to be the easiest of these 5 dungeons. Despite being the easiest in this category, it still has a certain level of difficulty; since it is a rather long instance as you will have to eliminate the Giant Mushmoot to make your way to the bosses, while you go through you will have to endure the attacks of the Small Mushpoie, and that is when it can become a bit challenging, since as you advance there will be more and more of these and you will have to suffer all the attacks (unless you have an Arcanist and with EVA Storm you take out the small ones) It is for that reason, and also because the bosses are moderately strong, that for this scene we recommend an average of 400k-600k HP to be able to complete it without any problem. It also depends a lot on the class, since a Templar with 400k HP having more defense will be able to tank attacks much more compared to a Harlequin with the same amount of HP. Other requirements for this dungeon: Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc.
Maximus Dungeon: Now it's the turn of the Baruna Jewel Dungeon. Here you will have to finish off the 3 mini bosses in order to reach the Final Boss E'Madra. Along the way you will have to tank the attacks of some mobs, however they are not so dangerous if you have the necessary requirements. The recommendation for Maximus would be an average of 600k-800k HP to be able to complete it without any problem. Perfectly with only 500-600k you could complete it, however, many times E'Madra tends to surprise with attacks of up to 800k damage, that is why we recommend taking more than 600k to make sure you do not die, and even more advisable to go with a team and not go alone to face this boss. Other recommendations: Go with a team, Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Colosseum: Here you can get the famous UBB and the Runes to put on weapons. You will have to beat each of the bosses until you reach the final boss (Ankou) who will drop the boxes to obtain the Runes needed to place on your weapon, and also the boss before Ankou (Mortal Clockwork) will drop the Ultimate Blessing of Baruna needed to upgrade your Baruna equipment, both weapons and armor. The recommendation for the coliseum would be similar to Maximus, with an average of 600k-800k HP for beginners, since if you don't have enough damage, Ankou can deal hits of up to almost 900k damage. The key is to be able to kill him quickly before he can land a hit, or in another case; to be able to have enough HP to handle his attacks. Other Recommendations: Full STA in Stats, Rebirth 10, Set +20, S and 8% Cards, Decent Awakes, Maximus Accessories, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, Party with Skills, etc. Kalgas Dungeon: Here you can get the Baruna level 130 armor for all classes. In this instance you will need to go through the dungeon and knock down the totems while avoiding the monsters in order to reach the end and defeat Kalgas, who will drop the 130 armor pieces. Even though it is a Baruna dungeon, Kalgas is really powerful and can deal quite a bit of damage with his attacks, it is quite similar to the Colosseum recommendation: you need to kill him before he kills you, since Kalgas attacks are quite strong. That is why the recommendation to face Kalgas (taking into account that you do not have that much damage) is an average the same as Colosseum: 600k-800k HP to be able to resist his attacks. Other recommendations: Party with skills, Rebirth 10, Baruna Jewels, Weapon +20, Fashion PVE, Full STA, Molten, Couple level 21, Perfect Pet with Awake, Decent Awakes, among others. Kheldor Dungeon: The last one in this guide and the most difficult among these 5. In Kheldor you can get the level 131 Baruna armor and some World War Tokens from the final boss. Like many others in this section of guides: You will have to defeat the totems throughout the dungeon while you dodge and receive the attacks of monsters that will be following you. What makes Kheldor especially difficult is the strength of the monsters you will find in this dungeon, you will receive attacks that can easily deal up to 300-500k damage, the trick of this is that you will have up to 10 creatures following you and dealing 300k damage per hit. And that is where this dungeon becomes difficult, since Kheldor itself (the final boss) is not difficult, it is quite average compared to the final bosses of the previous dungeons that we already mentioned, it is the path that makes Kheldor Dungeon the most difficult among the Mid Tier Dungeon section. The recommendation for Kheldor would be an average of 800k-1000k HP to be able to tank all the attacks without difficulty and survive (even with 600k you could go, but keep in mind that you will die... a lot). Other recommendations: Use acrobats and turn invisible to avoid monsters, Rebirth 10, Party with Skills, Couple level 21, PVE Fashion with awakes, Good Awakes, Perfect Pet with Awakes, S-R and 10% cards, Full STA, Baruna Accessories +20, Weapon with Rarity +20, Baruna Runes, etc. That wraps up this Advanced Dungeons guide, the next guide (and final one in this series) will be on the Endgame Dungeon Requirements: Evolution Trials, Aminus, Mars Mine and Cursed Aminus, so stay tuned and see you soon FlyFFers! -
When it comes to dungeons, it's very important to know what the minimum requirements are in order to complete them without any problems. And one of our most frequently asked questions is: How much HP do I need to go into a dungeon? So that's why we're working on this series of guides in which we'll be covering the requirements for the most important dungeons in Prologic Flyff, which we hope will be helpful for our new players! In this guide we'll cover what the minimum HP recommended for each dungeon would be and other tips and information that are important to keep in mind for each of these dungeons! We'll start from the most basic dungeons with the lowest requirements and then we'll increase the difficulty! (Ultimate Weapon Dungeons will not be taken into account in this guide since most of them can be completed without much trouble with just being 150 Hero) Clockworks Dungeon: We start this guide with the Clockworks dungeon, designed for collecting S, R, 8% and 10% cards. For this instance, it is recommended if you are a beginner to go with at least 300k HP, taking into account that your damage is not very high that would be the recommendation, however; if you have considerable damage (Baruna Weapon with PVE Runes, PVE Set, Set +20, Base Awakes, Jewelry +20 and among other upgrades) Clockworks can easily be done with up to even 200k HP, even with much less for those more experienced and end-game equipment! But the general recommendation for our beginners would be an average of 300k-400k HP Among other tips/requirements for Clockworks: Rebirth 10 (for more life and defense), A and 7% Cards, Lusaka Jewels +20, Ultimate Weapon with PVE Diamonds (Or Baruna Weapon with PVE Runes), Status Pet, Molten Potion, Join a Party with Skills, Some Awakes, among others. Behemoth Dungeon: Next we have the Ankou dungeon (Behemoth), in this dungeon you can collect the famous Baruna weapons to increase your power. This scene, along with Clockworks and Goldheart (which we'll see later), are without a doubt the 3 easiest to complete on the Prologic Flyff Dungeons list, however, I consider that it would be a bit ahead of Clockworks because this dungeon is a kind of labyrinth where you have to destroy totems and handle the attacks of multiple mobs, which adds a little extra difficulty in relation to the Clockwork dungeon. My recommendation for beginners would be a slightly higher average than Clockworks, with 400-500k HP to be safe. And like all the dungeons on this list: the most experienced can complete this dungeon with much less HP! Other Tips to complete Behemoth: Join a party with skills, A Cards and 7%, Molten Potion, Lusaka Jewels +20, Baruna/Ultimate Weapon with Diamonds or PVE Runes, Raised Pet. Goldheart Lair: This time we find the perfect dungeon for farming perins, this dungeon would be a little ahead in difficulty compared to the previous 2, since you will have to kill several mini bosses and tank the attacks of many mobs, despite that; it is still one of the easiest to complete in Prologic Flyff. The recommendation for beginners would be an average equal to Behemoth: 400-600k HP to be able to complete this dungeon, taking into account that you are not a high damage player. Among other recommendations for this dungeon: Rebirth 10, Baruna Set +20, Perfect Pet, Accessories +20, A-S Cards, Basic Awakes. And with Goldheart we finish this guide of the most basic dungeons in Prologic Flyff, which if you are a beginner you should keep in mind that these are the easiest and the ones you will need to do first, since the following dungeons are a step ahead in terms of difficulty. See you in the next guide FlyFFers, in which we will cover the following dungeons: Contaminated Dungeon, Maximus Dungeon, Kalgas Dungeon, Kheldor Dungeon and Coliseum!
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As you can see, there are many features in game to help you in your journey. One of them is the GUILD HOUSE FURNITURE. If you are a newcomer, you may look yourself for a guild to join through the Prologic Systems options.
To access this option, click on START at the lower left corner of your screen, click on Prologic Systems and then click on Guild Finder, as the first screen shot below explains. Once the window is open, you will see a list of these guilds that allow auto-join, aside of the following information: Guild Leader, Guild Level, how many members, and, finally, the information about the Furniture, as the second screen shot below. If any of the listed guilds has active furniture, there will be a number showing how many furniture they have active. Otherwise, if you don’t see any number, it means the listed guilds have not active furniture. However, it’s still useful to join them due to two reasons: first, you will meet new friends and, secondly, you will receive the Guild Buff, as the third screen below shows. You can join the guild by clicking on JOIN. Once inside, if you want to leave the guild by any reason, just press the letter G, click on Member tab, find your own name, use the right button of your mouse then choose LEAVE GUILD. If you leave a guild, you don’t need to wait any minutes to join other guild or rejoin the guild you just left. Reminder: if there’s Guild Siege underway, you have to wait it to end to be able to join any guild. Credits to Lucas for originally posting this guide in our Discord's guides section -
If you’re trying to level up your own pet and if you are planning to make it a perfect pet, here is what you must know! When your pet reaches level C, even if it does not get a number 3 (the max of this level), don’t change anything. Just level it up straight to level B. Now, if you get anything except 1/3/5 on its following levels, you have to rework the levels in terms of pursuing the perfection. Here you will need one specific scroll named Chance of the Pet Tamer, which can be bought in the [Red Chip Trader] NPC or obtained through collection. The scroll will rework the past and the current level of your pet, redistributing the amount of the stats its giving to you. This is why you don’t have to worry if your level C pet is not giving you its max stats. And this is also the reason you are not supposed to use this scroll in level C if your pet has 1/3/x stats given. The Chance of the Pet Tamer scroll only works from level B to S, since it will affect the current and the past level of your pet. Once you reach the level S and your pet already has a 1/3/5/X/X level, you will still use this scroll to get the 7 on the level A. You may have a luck to get, at the same time, the 9 on the level S. However, if you already got your pet to 1/3/5/7/x, now it’s turn to get the 9 on the level S. Now you will have to use the Blessing of the Pet Tamer scroll, which you can purchase in the [Red Chips Trader] NPC. The scroll will delevel your pet back to 99,99% of the exactly previous level. If you use it on level S, your pet will return to level A with 99,99%, and so on. So be careful to use it once per time, because if your pet is Level S and mistakenly you click twice on the scroll, it will return to level B and your level A will be gone, so you will have to rework it again to get 7 on the level S. Once you deleveled your pet back to the previous level, remake the quest in the [Pet Tamer] NPC until you get a 9 on the level S. Credits to Lucas for originally posting this guide on our Discord server in the guides section.
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