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  2. If you’re trying to level up your own pet and if you are planning to make it a perfect pet, here is what you must know! When your pet reaches level C, even if it does not get a number 3 (the max of this level), don’t change anything. Just level it up straight to level B. Now, if you get anything except 1/3/5 on its following levels, you have to rework the levels in terms of pursuing the perfection. Here you will need one specific scroll named Chance of the Pet Tamer, which can be bought in the [Red Chip Trader] NPC or obtained through collection. The scroll will rework the past and the current level of your pet, redistributing the amount of the stats its giving to you. This is why you don’t have to worry if your level C pet is not giving you its max stats. And this is also the reason you are not supposed to use this scroll in level C if your pet has 1/3/x stats given. The Chance of the Pet Tamer scroll only works from level B to S, since it will affect the current and the past level of your pet. Once you reach the level S and your pet already has a 1/3/5/X/X level, you will still use this scroll to get the 7 on the level A. You may have a luck to get, at the same time, the 9 on the level S. However, if you already got your pet to 1/3/5/7/x, now it’s turn to get the 9 on the level S. Now you will have to use the Blessing of the Pet Tamer scroll, which you can purchase in the [Red Chips Trader] NPC. The scroll will delevel your pet back to 99,99% of the exactly previous level. If you use it on level S, your pet will return to level A with 99,99%, and so on. So be careful to use it once per time, because if your pet is Level S and mistakenly you click twice on the scroll, it will return to level B and your level A will be gone, so you will have to rework it again to get 7 on the level S. Once you deleveled your pet back to the previous level, remake the quest in the [Pet Tamer] NPC until you get a 9 on the level S. Credits to Lucas for originally posting this guide on our Discord server in the guides section.
  3. Earlier
  4. NPC Buffs aka Super Buff should increase its time from 1hr to 12hrs. Also, every buffs from the NPC should be maxed out.
  5. Create a new Premium Shop item "Scroll of Reforge Rarity Protection." That way, if you have a [Legendary] or [Epic] weapon, and you still want to try to upgrade it to an [Ancient], you can still reroll the rarity without losing the current rarity it has. That should incentivize some Logic Point purchases and help people maintain their equipment without the risk of rerolling a Legendary back to an [Uncommon].
  6. There is an item named Blessing of the Goddess (usually known as BOGs). You can get it through collection or from website, and it does add random stats on your fashion parts, like cloak, mask and sets. Every time you use a BOGs, it will give you a random stat, and the most used stats in Prologic Flyff are the following: increased critical damage, INT, STA, STR and MP. Usually, slayers, crackshooters, 1v1 FMs, 1v1 Templars and PVE Harlequins aim to get Increased Critical Damage on their gear, and it’s not different when it comes to fashion parts. Arcanists, mentalists, seraphs and tank classes uses to aim for STA. Arcanists and mentalists also aim for INT. Asal FMs usually goes for MP and HOP Harlequins for STR. The max stats you can get using a BOGs, in terms of the stats above, are the following: STR/STA/INT = +7 ICD = +7% MP = +150 To improve your fashion power, you can combine your fashion parts to increase the amount of stats you have each, just like the image below. To create a 3x lines fashion part, you have to do the following (read the whole instructions first, including the reminders): Use a BOG on a fashion part (cloak/mask, parts) until you get a max stat (read above the max stats list) – or you can buy it in Saint Morning Repeat the first step until you get three parts with the max stat you want (Ex.: 3x hairs with +7 STA) (or just buy three pieces) (Obs.: It DOESN’T MATTER if the fashion parts are female or male, you can use any) Bring the set where you aim to put the stats on to the [Fashion Composer] Nerupha NPC, which is located in [Town] Eastern Flarine center (Press ‘’V’’ then teleport to the second place in the list) Choose the option Fashion Combination, it will open the following screen below On the left column, under the word Keep, you have to put your final fashion set or parts (like PVE Brutal Set, normal Brutal Set or FV-13 Set, as example) On the right column, under the word Lose, you have to put the random fashion part which has the stat When you press START, the stat from your random fashion part will be transferred for your main fashion part. Your random fashion part will not be deleted Repeat the steps until you get three lines Reminder number one: you don’t need any security scroll because the process has a 100% success rate. Reminder number two: your cloak and your mask only allow one line of stat, so you better use the BOGs on your final mask/cloak or just buy your final mask/cloak already blessed. Reminder number three: your random fashion part can be of any gender, which means it doesn’t affect your combination if your final set is Male and your random fashion part is Female and vice-versa. Credits to Lucas for originally posting this guide in our Discord's guides section
  7. (Ringmaster/Seraph) Blessing of the Wiseman This skill restores 200,000 HP every 2 seconds for 4 seconds, providing the equivalent of consuming two seafood pizzas. Short-range area of effect, so party members must stay close to the Seraph to benefit from this healing. (Psykeeper/Mentalist) Stone Feet Reduces the target's MP/FP by 30%, hindering their ability to cast skills that rely on these resources. This makes it highly effective against opponents who use MP/FP for heavy-damage skills. (Knight/Templar) Templar's Call Slows the Templar’s movement speed by 200%, while increasing HP by 50% and reflecting 50% of incoming damage for 5-8 seconds. This skill reinforces the Templar’s tanking prowess, allowing them to survive longer when under attack by multiple enemies. (Ranger/Crackshooter) Eye of the Hawk In addition to increasing bow range, this skill grants the ability to detect invisible enemies, such as those using Dark Illusion. This accentuates Crackshooter's ability to pinpoint and attack.
  8. 🛠️ Fixes & Improvements: Guild Clash Timer Fixed: Resolved an issue with the Guild Clash start timer. Reward Issue Fixed: Addressed an error where, in some cases, winners of Guild Clash did not receive the proper rewards. Auto-Close Bug Fixed: Fixed an issue where Guild Clash would auto-close after starting in rare situations. Server Stability Improved: Corrected a rare Guild Clash error that could cause server crashes. Revive Window Issue Resolved: The revive window will no longer appear when pressing ESC while dead in Guild Clash. Lobby Attack Restriction: Players can no longer attack while in the Guild Clash lobby. ⚔️ Class & Item Updates: Templar Buff: Increased Templar’s base PvE damage by approximately 25%. Molten Potion Fix: Resolved an issue where buff items like Milk Chocolate, Cooked Corn, and Intense Coffee were being removed upon death when using the Molten Potion. We’re committed to enhancing your Guild Clash experience and balancing classes for a better gameplay experience! Please patch your client and let us know if you encounter any issues. Happy gaming and good luck in your Guild Clashes! ⚔️
  9. El Sistema de Renacimiento Actual El sistema de Renacimiento actual de Prologic FlyFF ofrece una buena base para la progresión y el desarrollo del personaje, permitiendo a los jugadores reiniciar sus niveles y obtener bonificaciones. Sin embargo, para mantener a los jugadores más comprometidos e interesados en el juego, es necesario una actualización. Al introducir elementos como un aumento progresivo de la dificultad, zonas dinámicas de leveo y recompensas exclusivas como los Tokens de Renacimiento, el sistema puede evolucionar para ofrecer más profundidad y variedad. Estos cambios crearán una sensación de logro y fomentarán el juego continuo, asegurando que la base de jugadores se mantenga entusiasmada con el camino hacia niveles de renacimiento más altos. 1. Nivel Máximo de Renacimiento: 100 El Nivel Máximo de Renacimiento se establece en Renacimiento 100. Requisito: Los jugadores deben alcanzar el Nivel 150 con 99.99% EXP para ser elegibles para el renacimiento. La experiencia de leveo es normal de 60-M a 150, pero una vez que los jugadores alcanzan el Nivel 150, la ganancia de EXP disminuye exponencialmente para alcanzar el 99.99% en ese nivel. 2. Costos en Perin para los Renacimientos y la Introducción de Scrolls de Renacimiento Renacimiento 10-20: 1000 Perin por renacimiento. Renacimiento 21-30: 1250 Perin por renacimiento o 1 Scroll de Renacimiento. Renacimiento 31-40: 1500 Perin por renacimiento o 2 Scrolls de Renacimiento. Renacimiento 41-50: 1750 Perin por renacimiento o 2 Scrolls de Renacimiento. Renacimiento 51-95: 2000 Perin por renacimiento o 2 Scrolls de Renacimiento. Renacimiento 96-100: 3000 Perin por renacimiento o 3 Scrolls de Renacimiento. Nota: Los Scrolls de Renacimiento son artículos premium que pueden adquirirse en la tienda por 500 Logic Points cada uno. 3. Incorporación de Azria para el Leveo de Renacimiento Azria como Zona Principal de Renacimiento: Azria se convierte en la zona central para los jugadores de renacimiento de alto nivel. Ahora hay una distinción entre Azria para leveo de renacimiento y farming de Monedas de Evento (Renacimiento 10+), aunque comparten el mismo mapa. 4. Nivel de Dificultad de los Mobs en Azria Mantener la dificultad actual de los mobs en el farming de Monedas de Evento en Azria para el área de leveo de renacimiento. El HP y el daño actual de los mobs en el Event Coin Farm es un buen punto de partida, pero deberían escalar conforme los mobs se vuelven más difíciles. Por ejemplo, mantener a Yetti con su HP/daño actual, pero escalar Mutant Yetti, Augu, Mutant Augu, Prince, y otros mobs según el nivel de renacimiento del jugador, aumentando la dificultad hacia el Renacimiento 100. 5. Tokens de Renacimiento y Compras de Cartas Las Cartas X y las Cartas del 12% son muy codiciadas pero difíciles de obtener en Prologic FlyFF. Al introducir Tokens de Renacimiento con una pequeña probabilidad de caer de los mobs en Azria, los jugadores podrán acumular estos tokens y canjearlos por estos valiosos ítems. Este sistema ofrece un camino gradual y gratificante para adquirir poderosas cartas, ayudando a los jugadores a mejorar su equipo y levear más eficientemente sin hacer que los objetos sean demasiado accesibles. Tokens de Renacimiento: Introducir Tokens de Renacimiento, que tienen una pequeña probabilidad de caer de los mobs en Azria. Uso de Tokens: Estos tokens pueden ser recolectados y utilizados para comprar artículos especiales como: Cartas X (ej. Fuego X, Agua X), que mejoran el equipo agregando daño elemental y resistencias. Cartas del 12%, que son muy valiosas para aumentar estadísticas como HP, MP, DEF o Ataque en un 12% cuando se insertan en el equipo. Tasa de Caída: La tasa de caída de los Tokens de Renacimiento debe ser lo suficientemente baja como para hacerlos raros y valiosos, fomentando el farming en Azria para ganar estos tokens y canjearlos por cartas poderosas. 6. Tasas de EXP de los Mobs en Azria Las tasas de EXP de los mobs en Azria no pueden ser amplificadas directamente. Estas tasas están limitadas y solo pueden incrementarse leveando con un compañero. El sistema incentiva el leveo en pareja duplicando la EXP cuando dos jugadores trabajan juntos. Las tasas de EXP a continuación reflejan el leveo en solitario. Si tienes un compañero, la EXP se duplica para ambos. Tasas de EXP de Mobs en Azria y Costos de Renacimiento Yetti (Renacimiento 10-20): EXP por mob: 0.05% Costo de renacimiento: 1000 Perin Mutant Yetti (Renacimiento 20-30): EXP por mob: 0.04% Costo de renacimiento: 1250 Perin Augu (Renacimiento 30-40): EXP por mob: 0.03% Costo de renacimiento: 1500 Perin Mutant Augu (Renacimiento 40-50): EXP por mob: 0.025% Costo de renacimiento: 1750 Perin Ghost of the Forgotten Prince (Renacimiento 50-70): EXP por mob: 0.02% Costo de renacimiento: 2000 Perin Pequeña probabilidad de caer Tokens de Renacimiento Ghost of the Forgotten King (Renacimiento 70-90): EXP por mob: 0.015% Costo de renacimiento: 2000 Perin Pequeña probabilidad de caer Tokens de Renacimiento Mammoth (Renacimiento 90-95): EXP por mob: 0.01% Costo de renacimiento: 2000 Perin Pequeña probabilidad de caer Tokens de Renacimiento Cannibal Mammoth (Renacimiento 95-100): EXP por mob: 0.005% Costo de renacimiento: 3000 Perin 7. Recompensas por Renacimiento Renacimiento 1-10 Bonus de HP: +2% HP por renacimiento Absorción de Daño: +1% por renacimiento Bonus total al Renacimiento 10: HP: +20% Absorción de Daño: +10% Renacimiento 11-25 Bonus de HP: +1% HP por renacimiento Absorción de Daño: +0.5% por renacimiento Bonus de Daño PvE: +1% por renacimiento (a partir de Renacimiento 15) Bonus de Daño PvP: +0.5% por renacimiento (a partir de Renacimiento 20) Incremento de EXP: +1% por renacimiento (a partir de Renacimiento 20) Bonus total al Renacimiento 25: HP: +35% Absorción de Daño: +17.5% Daño PvE: +10% Daño PvP: +2.5% Incremento de EXP: +5% Renacimiento 26-50 Bonus de HP: +0.5% HP por renacimiento Absorción de Daño: +0.25% por renacimiento Bonus de Daño PvP: +0.5% por renacimiento Reducción de Daño PvP: +0.5% por renacimiento (a partir de Renacimiento 30) Incremento de EXP: +1% por renacimiento Bonus de Velocidad: +0.5% por renacimiento (a partir de Renacimiento 40) Bonus total al Renacimiento 50: HP: +47.5% Absorción de Daño: +25% (máximo) Daño PvE: +20% Daño PvP: +15% Reducción de Daño PvP: +10% Incremento de EXP: +30% Bonus de Velocidad: +5% Renacimiento 51-100 Bonus de HP: +0.25% HP por renacimiento Bonus de Daño PvP: +0.1% por renacimiento (hasta que el Daño PvP alcance +20%) Reducción de Daño PvP: +0.25% por renacimiento Bonus de Velocidad: +0.25% por renacimiento Incremento de EXP: +0.5% por renacimiento (hasta que el incremento de EXP alcance +50%) Bonus total al Renacimiento 100: HP: +50% (máximo) Absorción de Daño: +25% (máximo) Daño PvE: +20% (máximo) Daño PvP: +20% (máximo) Reducción de Daño PvP: +10% (máximo) Incremento de EXP: +50% (máximo) Bonus de Velocidad: +10% (máximo) Bonus de Todas las Estadísticas: +50 al Renacimiento 100 Este sistema estructurado no solo fomenta el compromiso, sino que también revive la experiencia clásica y cooperativa de leveo que muchos jugadores de FlyFF disfrutaron.
  10. The Current Rebirth System The current Prologic FlyFF Rebirth system provides a good foundation for progression and character development, offering players a chance to reset their levels and gain bonuses. However, to keep players more engaged and invested in the game, an overhaul is needed. By introducing elements such as progressively increasing difficulty, dynamic leveling zones, and unique rewards like Rebirth Tokens for exclusive items, the system can evolve to offer more depth and variety. These changes will create a sense of achievement and encourage continuous play, ensuring that the player base remains excited about the journey to higher rebirths. 1. Max Rebirth Level: 100 Max Rebirth Level is now set to Rebirth 100. Requirement: Players must reach Level 150 at 99.99% EXP to be eligible for rebirth. The leveling experience is normal from 60-M to 150, but once players hit Level 150, EXP gain decreases exponentially to reach Level 150 with 99.99% EXP. 2. Perin Costs for Rebirths and Introduction of Rebirth Scrolls Rebirth 10-20: 1000 Perin per rebirth. Rebirth 21-30: 1250 Perin per rebirth or 1 Rebirth Scroll. Rebirth 31-40: 1500 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 41-50: 1750 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 51-95: 2000 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 96-100: 3000 Perin per rebirth or 3 Rebirth Scrolls. Note: Rebirth Scrolls are premium shop items that can be purchased for 500 Logic Points each. 3. Incorporating Azria for Rebirth Leveling Azria as a Core Rebirth Zone: Azria becomes the central area for high-level rebirth players. There is now a distinction between Azria for Rebirth Leveling and Event Coin Farming (Rebirth 10+), although they share the same map. 4. Azria Mob Difficulty Level Maintain current Event Coin Farm Azria Mob difficulty for the Rebirth Farming Area. The current mob HP/Damage at the Event Coin Farm is a good starting point, but it should scale up as the mobs become tougher. For example, keep Yetti at its current HP/Damage, but Mutant Yetti, Augu, Mutant Augu, Prince, and others should scale accordingly to match the player's rebirth level, increasing difficulty toward Rebirth 100. 5. Rebirth Tokens and Card Purchases X Cards and 12% Cards are highly sought after but difficult to obtain in Prologic FlyFF. By introducing Rebirth Tokens with a small drop rate from Azria mobs, players can slowly accumulate these tokens and exchange them for these valuable items. This system provides a gradual, rewarding path to acquiring powerful cards, helping players enhance their gear and level more efficiently without making the items too easily accessible. Rebirth Tokens: Introduce Rebirth Tokens, which have a very small chance to drop from mobs in Azria. Token Usage: These tokens can be collected and used to purchase special items like: X Cards (e.g., Fire X, Water X), which enhance gear by adding elemental damage and resistances. 12% Cards, which are highly valuable for increasing stats such as HP, MP, DEF, or Attack by 12% when socketed into gear. Token Drop Rates: The drop rates for Rebirth Tokens should be low enough to make them rare and valuable, encouraging players to farm in Azria over time for the chance to earn these tokens and exchange them for powerful cards. 6. Azria Mob EXP Rates Mob EXP Rates in Azria cannot be amplified directly. These rates are capped and can only be increased by leveling with a partner. The system incentivizes partner leveling by doubling EXP when two players are working together. The EXP rates below reflect solo leveling. If you have a partner, the EXP is doubled for both of you. Azria Mobs EXP Rates and Rebirth Costs Yetti (Rebirth 10-20): EXP per mob: 0.05% Mutant Yetti (Rebirth 20-30): EXP per mob: 0.04% Augu (Rebirth 30-40): EXP per mob: 0.03% Mutant Augu (Rebirth 40-50): EXP per mob: 0.025% Ghost of the Forgotten Prince (Rebirth 50-70): EXP per mob: 0.02% Small chance to drop Rebirth Tokens Ghost of the Forgotten King (Rebirth 70-90): EXP per mob: 0.015% Small chance to drop Rebirth Tokens Mammoth (Rebirth 90-95): EXP per mob: 0.01% Small chance to drop Rebirth Tokens Cannibal Mammoth (Rebirth 95-100): EXP per mob: 0.005% Small chance to drop Rebirth Tokens 7. Rebirth Character Rewards Rebirth 1-10 HP Bonus: +2% HP per rebirth Damage Absorption: +1% per rebirth Max Total Bonus at Rebirth 10: HP: +20% Damage Absorption: +10% Rebirth 11-25 HP Bonus: +1% HP per rebirth Damage Absorption: +0.5% per rebirth PvE Damage Bonus: +1% per rebirth (starting at Rebirth 15) PvP Damage Bonus: +0.5% per rebirth (starting at Rebirth 20) EXP Gain: +1% per rebirth (starting at Rebirth 20) Max Total Bonus at Rebirth 25: HP: +35% Damage Absorption: +17.5% PvE Damage: +10% PvP Damage: +2.5% EXP Gain: +5% Rebirth 26-50 HP Bonus: +0.5% HP per rebirth Damage Absorption: +0.25% per rebirth PvP Damage Bonus: +0.5% per rebirth PvP Damage Reduction: +0.5% per rebirth (starting at Rebirth 30) EXP Gain: +1% per rebirth Speed Cap Bonus: +0.5% per rebirth (starting at Rebirth 40) Max Total Bonus at Rebirth 50: HP: +47.5% Damage Absorption: +25% (capped) PvE Damage: +20% PvP Damage: +15% PvP Damage Reduction: +10% EXP Gain: +30% Speed Cap: +5% Rebirth 51-100 HP Bonus: +0.25% HP per rebirth PvP Damage Bonus: +0.1% per rebirth (until PvP Damage reaches +20%) PvP Damage Reduction: +0.25% per rebirth Speed Cap Bonus: +0.25% per rebirth EXP Gain: +0.5% per rebirth (until EXP Gain reaches +50%) Max Total Bonus at Rebirth 100: HP: +50% (capped) Damage Absorption: +25% (capped) PvE Damage: +20% (capped) PvP Damage: +20% (capped) PvP Damage Reduction: +10% (capped) EXP Gain: +50% (capped) Speed Cap: +10% (capped) All Stats: +50 at Rebirth 100 This structured system not only encourages engagement but also revives the cooperative, classic leveling experience that many FlyFF players enjoyed.
  11. 🛠️ Fixes & Improvements: Creature Spawn Error Fixed: Resolved an issue where a small number of creatures would die upon spawning due to collision errors, remaining dead until a server restart. Faster Buff Recovery: When you die, the /buff command cooldown is now reduced to 2 seconds. Aminus Dungeon Entry Fixed: Players can now enter the Aminus Dungeon while on mounts without issue. Enhanced Stability: Removed an outdated multi-thread process causing random crashes. The client is now more stable and smooth! Creature Balance: Lowered the base damage of creatures in Aminus/Cursed Aminus Dungeon by around 30% (except for bosses). 🔧 Quality of Life Changes: Guild Clash Made Easier: Added a "Join Clash" option to the Prologic Guild Clash NPC, allowing players to rejoin even if they accidentally close the confirmation window. Rebirth Souls Farming Bonus: The non-PK channel of the ticket now provides a bonus in the Rebirth Souls farming area, with the PK channel still offering double the bonus compared to non-PK channels. Float Like a Boss: You can now float when using specific wing masks as a model like Luna Wing Mask, Spirit Wing Mask, Cute Angel Wing Mask, Purple Butterfly Wing Mask, and Red Butterfly Wing Mask. New Quick Sell System: A smoother, more efficient system for selling large amounts of items from your inventory is now available. ⚔️ Skill Changes: Acrobat Skill - "Fast Walker": Now grants +10% Speed Cap Rate. Ringmaster Hero Skill - "Return": Now provides +5% PvE damage and +3% PvP damage absorb to the target. Jester Skill - "Penya Strike": Increased damage by approximately 6%. Ranger Skills: Increased damage by approximately 6%. We’re excited to bring these improvements to make your adventures even better! Please patch your client and feel free to share your feedback or report any issues. Happy flying!
  12. Can the devs implement a daily login rewards in the game.
  13. Fast Walker (acrobat skill) should give speed cap +10% instead of just speed. With molten potion, anybody can reach 250% speed, making the skill currently practically useless. Giving acrobat classes (Harlequin/Crackshooter) +10% speed cap would make them just a bit faster than every other class, emphasizing the "dexterity" and "speed" associated with these classes.
  14. It does take a while to level up, but you can minimize the client and let it run overnight a few times and you'll get there.
  15. Make the couple system level up faster
  16. Another feature that will help you in your journey in Prologic Flyff is the HOUSE FURNITURE. You can enter your own house by going to Center of Flaris and meeting the NPC named [Housing Specialist] Charlie and clicking in ENTER HOUSE option as the first image below. It can be bought in Red Chips Trader NPC. There are many types of furniture you can buy, and you can choose them based on your class, since each of them gives you a different stat. After you buy the furniture you want, take the following steps: Double-click on it on your inventory Enter your house by meeting the [House Specialist] Charlie Press the letter Y, click on the furniture on the first small window, then click on INSTALL The floor and the wallpaper furniture will be automatically installed on your house, while the other types of furniture you will have to choose the place exactly where you want to install them The furniture will last 15 days since the moment you activate it on your inventory Reminder number 1: You can only use one kind of furniture each time, what means you can only INSTALL one bed, one dresser, one drawer, one floor, one wallpaper, one sofa, one wardrobe per time. Reminder number 2: If by any chance you install the wrong furniture you don’t want, just press Y, select the furniture you want to delete and click on REMOVE. Reminder number 3: If you only activate the furniture on your inventory but you don’t install it on your house, it will not give you the stats. Credits to Lucas for originally posting this guide in our Discord's guides section!
  17. Sugerencias para Mejorar la Clase Seraph: Incorporación de Holycross en los Cálculos de DPS: Actualmente, para que un Seraph reciba recompensas de los Boss, debe participar en combate con su bastón o usar Merkaba Hanzelrusha para iniciar el daño. Sería más eficiente y menos disruptivo si Holycross por sí solo contara como DPS hacia el Boss. Además, sería beneficioso que el rastreador de DPS reconociera el daño adicional resultante de un Holycross como parte de la contribución del Seraph. Por ejemplo, si el daño de un jugador aumenta de 100k a 150k gracias a Holycross, los 50k adicionales deberían atribuirse al DPS del Seraph. Blessing of the Wiseman: A probar un debuff de veneno con mi Arcanist, descubrí que al lanzar Blessing of the Wiseman con mi Seraph, el debuff no se eliminó, lo que me llevó a cuestionar la utilidad de esta habilidad. Para mejorar su efectividad, propongo que Blessing of the Wiseman sea rediseñada como una habilidad de un solo objetivo, en lugar de ser para todo el party, con las capacidades de un Holy Scroll—eliminando todas las condiciones, incluidas stun, sneaker, etc. Se podría implementar un mayor cooldown para equilibrar esta habilidad. Este ajuste no solo destacaría el papel de apoyo del Seraph, sino que también aumentaría significativamente su utilidad durante las peleas contra boss que aplican debuffs y en escenarios de PvP. Habilidad de Héroe del Seraph "Retorno": La habilidad de héroe actual, "Retorno," que teletransporta al Seraph a la ciudad más cercana, queda obsoleta debido al teletransportador incorporado en el juego. Para realzar la distinción entre los buffs de Seraph y los del Buff Pang, sugiero reemplazar "Retorno" por un nuevo buff más impactante. Esta nueva habilidad de héroe podría dar un aumento de daño en PvP, o de daño en PvE, o un All Stats +x, lo que daría a los buffs de Seraph una ventaja única sobre las ofertas predeterminadas del Buff Pang. Estos cambios están diseñados para mejorar la utilidad y la singularidad de la clase Seraph, haciendo que la experiencia de juego sea más gratificante para quienes eligen esta clase como su principal.
  18. Suggestions for Enhancing the Seraph Class: Incorporating Holycross into DPS Calculations: Currently, in order for a Seraph to receive drops from boss monsters, they must engage in melee combat with their stick or use Merkaba Hanzelrusha to initiate damage. It would be more efficient and less disruptive if Holycross alone could count as DPS towards the boss. Furthermore, it would be beneficial if the DPS tracker recognized the increased damage resulting from a Holycross as part of the Seraph’s contribution. For instance, if a player’s damage increases from 100k to 150k due to Holycross, the additional 50k should be attributed to the Seraph’s DPS. Blessing of the Wiseman: Upon testing with a poison debuff from my Arcanist, I found that casting Blessing of the Wiseman with my Seraph did not remove the debuff, leading me to question the utility of this skill. To enhance its effectiveness, I propose that Blessing of the Wiseman be reworked as a single-target ability, rather than a party-wide one, with the capabilities of a Holy Scroll—removing all conditions, including stun, sneaker, etc. A longer cooldown could be implemented to balance this power. This adjustment would not only highlight the Seraph’s role as a support character but also significantly increase their utility during debuff-heavy boss fights and in PvP scenarios. Seraph Hero Skill "Return": The current Hero skill, "Return," which teleports the Seraph to the nearest town, is rendered obsolete by the game’s built-in teleporter. To enhance the distinction between Seraph buffs and those provided by the Buff Pang, I suggest replacing "Return" with a new, more impactful buff. This new Hero skill could potentially grant a PvP damage increase, PvE damage boost, or an All Stats enhancement, thus giving Seraph buffs a unique edge over the default Buff Pang offerings. These revisions aim to enhance the Seraph class's utility and distinctiveness, making the gameplay experience more rewarding for those who main this character.
  19. 🛠️ Fixes & Improvements: Creature Respawn Issue Resolved: Fixed an error where certain creatures would get stuck after dying, preventing them from respawning. Secure Item Sales: When selling items, payment mails will now remain in your inbox for up to 45 days, reducing the risk of losing items. Aminus Dungeon Tweaks: Mitigated errors where creatures could attack through walls, even if players were far away. Infinity Event Update: Added the missing yoyo from the Infinity Event rewards. Faster PvP Transition: Reduced the wait time between Siege and Guild Clash from 5 minutes to 3 minutes. Bloody Stick Update: The Bloody Stick is now 1-handed to align with the rest of the sticks. We’re constantly working to enhance your gameplay experience! Please patch your client to apply these changes. As always, if you encounter any issues or have feedback, we’d love to hear from you. Happy gaming! 🌟
  20. One of the items that will most boost your damage in Prologic Flyff is the Ancient Rune (Sigel PVE damage), as the image below shows. This item can be placed on your Baruna Weapons as you upgrade them. When you upgrade your Baruna Weapon to +12, it opens the first slot where you can place the runes like the one above. When you reach +20, you will have 8 empty slots where you can place those runes. The Ancient Rune (Sigel PVE damage) can be bought from players in Saint Morning shops, but you can farm them by yourself in Colosseum as the following steps: Teleport to Flaris and meet the [Colosseum Manager] Marcario NPC, who is located in Center of Flaris, close to the Prologic Rebirth NPC (img below) and follow this steps: Click on the Colosseum Manager and choose ENTER THE COLOSSEUM (img below); It will open a new window with two options of Colosseum: NORMAL and GUILD. The difference between those types of Colosseum is: while the NORMAL option is destinated to newcomers without a good level of equipment, the GUILD option has higher drop rate but also higher difficulty level. Inside the colosseum you will face 11 different bosses, with 11 different levels of difficulty. Honestly, the only huge problem will always be the last one, known as Ankou. You will drop the following items during your Colosseum battles: Sunstones Moonstones Stone of Balance Token of Bravery Ultimate Blessing of Baruna Piercing Box of the Master Piercing Box of the Hero Piercing Box of the Legend Reminder number one: Ultimate Blessing of Baruna (mostly known as UBB) is the scroll used to upgrade the Baruna weapons and sets. You drop it in last two bosses. Reminder number two: Only the last boss drops Piercing box of the Legend. The Token of Bravery can be used on the same NPC you enter Colosseum (Colosseum Manager Marcario) and you can buy 14 types of boxes with this token: Sunstone Box Moonstone Box Shining Oricalkum Box Stone of Balance Box Guardian Weapon Box Historic Weapon Box Angel Weapon Box Legendary Golden Weapon Box Lusaka Weapon Box Crystal Lusaka Weapon Box Vampire Weapon Box Ancient Weapon Box Muran Weapon Random Box Piercing Box of the Legend The PIERCING BOX OF THE MASTER can give you CARDS (B) or (4%). The PIERCING BOX OF THE HERO can give you CARDS (A) or (7%). The PIERCING BOX OF THE LEGEND can give you Ancient Runes. There are six types of Ancient Runes: Ancient Rune (Aeo DEX) Ancient Rune (Manaz STA) Ancient Rune (Tir INT) Ancient Rune (Zera STR) Ancient Rune (Sigel PVE Damage) Ancient Rune (Berk PVP Damage) Once you get the Ancient Rune (Sigel PVE damage) [or any other rune you want], and once you have opened the slots on your weapon, double click on the rune and click on the weapon to set it inside. Reminder number one: The Ancient Rune (Sigel PVE damage) may fail once you try to set it on your weapon. However, your weapon is safe and you will only loss the rune itself. Reminder number two: The (Evo) Ancient Rune (Sigel PVE damage), which is obtainable through [Dungeon] Aminus, cannot fail. Credits to Lucas for originally posting this guide on our Discord server in the -> guides section
  21. Interesting finding will see what I can do, maybe could bring an interesting build or broke the balance haha
  22. Bloody Stick is currently a 2-handed weapon, meaning you can't equip a shield together with it like other sticks. It should be a 1h weapon so it matches Oracle/Vampire Stick/other viable Seraph weapons, which are all currently 1h. This would also help Seraph's viability in PvP considering Bloody stick's PvP usage. Thanks!
  23. 🛠️ Client Hotfix - Prologic FlyFF Guild Clash Enhancements: Pet Model Stealth Mode: Stated pet models will now be hidden during Guild Clash, so you can see those towers clearly and get your game on without any distractions! Click Smart: We've improved the system to prevent those pesky misclicks on pets during Siege, FFA, or Guild Clash. Focus on the fight, not the fluff! Gear and Upgrades: Maximus Jewelry: To keep things clear, Maximus jewelry can no longer be upgraded with the Ultimate Blessing of Baruna. No more mix-ups—just solid upgrades! Client Fixes & Tweaks: Scale & Layout Fix: Fixed some issues with scale and layout configurations in Windows—your game should look better than ever. Full-Screen Mode: Squashed that annoying delay when switching tabs in full-screen mode. Smooth tabbing, here we come! Client Turbo v2 Disabled: We’ve disabled the Client Turbo v2 option to stop those random crashes some players were experiencing. Stability first, speed second! 🛠️Resolved minor window position bugs in the launcher. Added new screen resolutions for the game: * 1366x768 * 1920x1200 * 2560x1600 🛠️The Asia route can now only be selected through the launcher to prevent accidental clicks on the Asia route button on the login window. 🛠️Major Lag Issue Resolved: Fixed a critical problem causing significant lag when multiple clients were open and keys (including movement keys) were spammed. The game should now be much more stable. Heads up, adventurers! Don’t forget to re-patch your client to apply these updates! Enjoy!
  24. Why would you walk alone on your journey when you can earn a friendly pet which will follow you throughout your odyssey? In Prologic Flyff we also have the famous and worldwide-loved pet system! We have 7 types of pets and each of them gives you a type of stat as the following: Fox – Add Intelligence Lion – Add Stamina Tiger – Add Strenght Rabbit – Add Dexterity Dragon – Add Attack Unicorn – Add HP Griffin – Add DEF The most used and truly effectiveness pets, though, are the fox, the lion, the tiger and the rabbit. When maxed, they will add 75 of their stats to your build! Ok, so, how to get a new pet? You can drop EGG from the monsters and here it’s where your history aside your pet begins! Once you get an EGG, you have to feed it with PET FEED until it reaches 100% of experience. To create PET FEED, bring some quest items to [Pet Tamer] NPC, which is located both Flaris Center and Saint Morning, and choose the option Feed Bag (img below). Once the small window is open, you have to place the quest item inside the small box and press OK, so the [Pet Tamer] NPC will exchange your quest items to PET FEED. A good reminder is that the amount of quest items needed to create a nice amount of PET FEED is not so high, which means you will be able to get a high quantity of pet feed with a small amount of quest items! Each 9999 PET FEED increases 19,99% of your EGG experience, which means you need 50.000 (50k) PET FEED to increase your egg’s experience to 99,99%! Once your pet gets 99,99%, you will receive the following message: Bring your Pet to the Pet Tamer to upgrade it! (img below) It’s time to meet the [Pet Tamer] NPC again. Talk to him by choosing the Dialog option, accept the quest it shows to you, click on Quests in Progress, choose it’s name on the screen (Raising Pets 1 (Egg -> D Class) then click in OK! Your egg will become a random pet of the list above (lion, fox, tiger, rabbit, dragon, unicorn or griffin)! Quick reminder: instead of using Pet Feed to level your egg up, you may use an item named Egg Hatcher, which will level your pet up instantly and can be obtained through collection. Just double-click on it and click on your egg and boom! You have to let it spawned in terms of leveling it up. Once it reaches 99,99% again, repeat the process above by meeting the [Pet Tamer] NPC. When it levels up, it will get a random level and a random amount of the related stat. Your pet can level up 5 times: Level D; Level C; Level B; Level A and Level S. When it comes to the main pets (lion, tiger, fox and rabbit), the level D pet always gives it +1 stat (STA, STR, INT and DEX). The max stats you can get at the last level (Level S) is +75. To get this max stat, your pet’s levels must be as the following: Level D – 1 Level C – 3 Level B – 5 Level A – 7 Level S – 9 You can check what levels your pet has by clicking on him and choosing Pet State as the image below shows. This action will open a small window, then you have to click on this very small black button on the right down side. This action will show you the levels of your pet and then you can check what number it received in every level it got. Reminder number one: To keep it alive, you have to feed it with pet feed or you just have to keep activated a premium scroll (img below). If you want to add more lives to your pet, you can use the PET ENERGY scroll, obtainable through collection or from website. If your pet died, you may revive it using the Scroll of Pet Revival, which can be bought in the [Pet Tamer] NPC, except for the D Class, which can’t be resurrected. You can awake your pet using Scroll of Pet Awakening (Raised Pets) and Scroll of Pet Reversion (Raised Pets), which can be bought also in the [Pet Tamer] NPC. Reminder number one: Unlikely the normal awakes on your sets and weapons, the awakes you get in your pet can’t be replaced by using Scroll of Low Awakening Augmentation. Credits to Lucas for creating and posting this guide initially on Discord =)
  25. General Changes and Fixes: Resolved a database issue preventing some Hunting/Killing titles from being saved. Fixed an error preventing players from attacking certain creatures in dungeons while being attacked by them. Corrected position bugs causing players to appear stuck on invisible walls to others. Addressed login issues preventing players from accessing Channel 1 after logging into Channel 2, and vice versa. Overhauled the server's error log system, introducing a multithreaded approach to prevent random crashes and disconnections while improving performance. Removed obsolete LogoutBlock and Open PVP warnings. Introduced a timer in the Prologic window to track the remaining time for the next invasion and Guild Siege. Updated invasion schedule to the following times: 12:00 AM UTC-5 4:00 AM UTC-5 8:00 AM UTC-5 12:00 PM UTC-5 4:00 PM UTC-5 8:00 PM UTC-5 Removed the Love event. Reintroduced the Infinity Event check the NPC in Flaris! Exciting Progress Update: We are thrilled to announce significant improvements to our guild systems, based on your valuable feedback. Our dedication to enhancing the Prologic Flyff experience continues with these latest updates. Guild Siege Updates: New Guild Siege Changes and Fixes: Only one character per computer can join a Guild Siege. Multiple bugs in the guild siege joining process have been fixed to ensure stability. Automatic Guild Siege Schedule: Guild Sieges will now start at the following times: 1:00 AM, 5:00 AM, 9:00 AM, 1:00 PM, 5:00 PM, 9:00 PM (UTC-5). Announcements will be made 10 minutes before the first siege starts. Once the time is met, an announcement is made, and guilds have 5 minutes to vote /yes to indicate readiness. Only leaders and kingpins of registered guilds can vote, with a maximum of 1 vote per guild. Upon reaching the required votes, the Guild Siege will commence. After the first siege, a second round will start after a 2-minute wait, followed by a 5-minute voting period. Following the second round, after a 5-minute wait, a 5-minute voting period will commence for the Guild Clash. The cycle restarts after the Guild Clash ends. Guild Siege Rewards: To receive the maximum reward, guilds must have at least 3 participants; otherwise, the maximum amount will be decreased. Participants with Kills: Rewards based on guild rank and number of participants: Top 1: 3+ participants: 126 Prosiege Coins 2 participants: 100 Prosiege Coins 1 participant: 60 Prosiege Coins Top 2: 36 Prosiege Coins Top 3: 26 Prosiege Coins Top 4+: 16 Prosiege Coins Participants with No Kills: Rewards based on guild rank: Top 1: 36 Prosiege Coins Top 2: 26 Prosiege Coins Top 3: 16 Prosiege Coins Top 4+: 6 Prosiege Coins MVP: An additional 36 Prosiege Coins. Siege Equalizer System: To ensure fair play, the maximum participant difference between guilds will be 1. If this is exceeded, the system will adjust participants as follows: Example 1: Guild 1 registers with 3 players. Guild 2 registers with 1 player. 1 player will be removed from Guild 1 to equalize. Example 2: Guild 1 joins with 3 players. Guild 2 joins with 3 players. Guild 3 joins with 1 player. Guild 3 will be removed to prioritize equalized guilds. Example 3: Guild 1 joins with 1 player. Guild 2 joins with 4 players. 2 players will be removed from Guild 2. Example 4: Guild 1 joins with 2 players. Guild 2 joins with 3 players. Guild 3 joins with 1 player. Guild 3 will be removed to prioritize the most equalized guilds. We are committed to continually improving your gaming experience. Stay tuned for more exciting updates and thank you for being part of Prologic Flyff!
  26. Exciting News: Launch of the New Prologic Flyff Client! Dear Prologic Flyff Community, We are thrilled to announce the release of our brand-new client for Prologic Flyff! This new client comes with a completely revamped launcher packed with exciting features designed to enhance your gaming experience: Improved Interface: Enjoy a sleek, modern interface that makes navigation smoother and more intuitive. Detailed Options Window Customize your game settings like never before with options to select theme, resolution, display mode, Asia proxy, and more. Auto-Update Feature Our new launcher can now automatically update itself, so you no longer need to manually download updates in most cases. Direct Access Links Quickly access our website, Discord, and forums directly from the launcher. We invite all players to download this new client on our website (https://www.prologicflyff.com/#download) and experience the enhanced features. Your feedback is invaluable to us, so if you encounter any issues, please don't hesitate to report them. Together, we can ensure Prologic Flyff remains a fantastic and enjoyable game for everyone. PvP Enthusiasts, Join the Discussion: Players interested in PvP are invited to participate in the discussion of our new siege proposal in discord. Your insights and feedback are crucial to creating a balanced and exciting PvP environment. Stay Tuned for More! We are working in the background to implement new and interesting features and will have more news to share soon. Happy flying and Enjoy!
  27. hello
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