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flying, or should i say flyffing back to sleep with flying411
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🎃 Prologic Flyff – Halloween Update 2025 👻 🎉 Prologic Halloween Sale 🛍️ LP Store Sale is now active 20% more LP on all packs ! 📅 October 20 – November 5 Grab your favorites while they last! 🧩 Error Fixes Fixed an issue where players were sometimes unable to join the Secret Room after lineup. Fixed a bug where some NPCs appeared without armor (naked NPCs have been properly dressed for the season). Fixed a General Chat issue where closing the chat with Escape would clear the system log. Adjusted the Central Flarine Platform position to fix minor visual glitches. Fixed a Slayer tooltip bug where only one weapon tooltip would appear when dual-wielding — now both display correctly. Fixed the Wand Earth Glow, which was incorrectly using the Water Stick effect. Fixed the Crystal Dragon Fashion color issue that changed under different LOD settings. Improved position synchronization across all zones, fixing desync issues in FFA, Guild Siege, Dark Traseia and more. Adjusted the Final Portal position in Dark Traseia to prevent accidental teleporting. Fixed error with invisible raised pets that will not go invisible with Harlequin and Crackshooter when the pets have a changed model. Strengthened Private Shop Security to prevent players from placing shops outside market areas. Fixed an issue where NPCs or Private Shops became unclickable if players stood on top of them — they now have proper interaction priority. Fixed Combo Box UI overflow when containing too many entries. Restored Sacred Bead of Bubble drops in Kalgas and Contaminated Dungeons. Fixed hover detection in Inventory and Extra Bags when items were behind the window. Fixed monsters not returning to their spawn point after being lured in Madrigal. Fixed a Guild Siege bug where some players could attack on the lobby. ⚙️ System & Gameplay Changes Removed Scroll of Smelting suggestion from safe upgrade UI to reduce confusion for new players. Now you can use Diamond (PVE) on Ultimate Bloody weapons. Removed General Event Reminders to declutter the screen (you can view current events on login). Improved Frenzy Bead description to clearly state it doesn’t stack with Fortune Frenzy. Removed redundant Rebirth 10 requirement text to avoid confusion. Renamed Market Place → Event Area for clarity. Added Collection Areas and Forsaken Tower to the Teleporter for quick access. Removed unused options from the Video Settings window. Added Small Chat Font, Small Notification Font and Small Tooltip Font options for customization.| Updated the Item Duration Window — now you can only remove Balloons and Amplification Scrolls to prevent accidental buff removals. 💬 Interface & Visual Improvements Adjusted v15 chat icon positions for a cleaner interface. Enhanced Chat Readability — easier on the eyes (toggle Small Font in options). Improved Notification Text Clarity (toggle Old Notification Font if preferred). Improved Tooltip Readability (toggle Old Tooltip Font if preferred). Old: New: Smoothed Flarine Collecting Area terrain. Adjusted Baruna and Ultimate item icons for proper alignment. Added ability to apply 2H Axe/Sword models to 1H weapons for aesthetic customization. You can now preview box contents — hover and hold Shift to reveal rewards. Added Server Time display to the Prologic CP window (press U). Guild Masters and Kingpins can now view last login times for easier guild management. Upgraded the Shop Finder with Advanced Filters for better search precision. 🎰 Prologic Roulette Rework and Jackpot Update 🎒 New Extra Bag Features You can now use Food, Potions, and Buff Items directly from your Extra Bags via the Taskbar. 💎 New Premium Items Molten Astatine – Premium item that reduces Reforge cost to 100 Perin (Available on the Roulette). Invisible Shield (Glow) (Soon available on the web shop). Invisible Shield (No Glow) (Soon available on the web shop). Comrade/Couple EXP Boost Scroll – Boosts Couple EXP by +50% (only applies if used by one partner) (Soon available on the web shop). Party Link Full Scroll – Grants Full Party benefits regardless of current party size (Soon available on the web shop). 🌐 Network Improvements Optimized server netcode to reduce CPU usage while maintaining peak performance and connection stability. Players should notice smoother gameplay even during high player activity — perfect for massive Halloween battles! 🎃 ⚖️ PVP Balance Adjustments Crackshooters and Harlequins now gain invulnerability after 2 seconds of becoming invisible. Reduced Sneaker (Mercenary Skill) cooldown from 25s ➝ 5s. Note: We will be monitoring the effect of those changes to properly balance the PvP Seraph class soon. 🏰 Guild Clash Updates Increased maximum guild participants from 5 ➝ 10. Fixed an issue where eliminated players continued receiving Clash notifications. 🌱 New Player Progression Added +25% HP rate to all Level 125 Non-Baruna sets for better survivability. These sets can now be farmed in the Abyssal Cove Dungeon for easier progression. 🎃 Halloween 2025 Event – “Night of the Living Flyffers” 👻 Dark magic seeps through Madrigal as eerie figures roam the land once more. Are you brave enough to face the undead? 🧛♀️ Event Highlights Three new spooky NPCs have appeared in Flaris to start your Halloween adventure! Begin your journey by speaking to the first NPC and track your progress via the Quest Log (Q). Monsters across Madrigal now have a chance to drop mysterious Gas Cans — essential for the event quest! Once completed, report back to Romero to begin the Hunter Zombies Quest. Speak to Dr. Frankenstein for a chance to earn a Mini Zombie Pet with special stats! 🧟♂️ Exchange your collected tokens with Brooks for limited-time Halloween rewards. Zombie Invasions will occur during the event — fend off the undead and earn special loot! 🧟♂️ Halloween Monster Hunt Track your progress via the Monster Hunt window to earn exclusive rewards. A new Halloween Boss will appear randomly during invasions — it drops Zombie Tokens directly into your inventory and counts as a unique Monster Hunt target! Rally your guild or party to defeat this powerful creature and claim your rewards before it vanishes back into the shadows. ✨ From all of us at Prologic Flyff: have a spooky, fun-filled Halloween! Beware what lurks in the dark... and happy haunting! 🎃🕸️👻
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Prologic Roulette Rework and Jackpot Update The Roulette has been completely rebuilt from the inside out. This rework isn’t just a numbers pass — it’s a full rethinking of what the Roulette means to the Prologic experience. Every change was made with one goal in mind: to make every spin feel purposeful, valuable, and genuinely exciting. With the launch of the new Roulette, all players who’ve donated $14.99 USD or more this month will receive 1 Lucky Spin for every $14.99 contributed! A smarter reward table The reward table has been restructured to reduce clutter and restore true value to the game’s economy. Several items have been removed from circulation, bringing their worth back into focus and breathing life back into trading and long-term goals. This new layout means that even when you don’t hit the top rewards, what you do get will carry real value. You’ll feel the difference from your very first spin. The new jackpot category At the heart of this update is the introduction of the Jackpot Category — the highest tier of rewards available in Prologic Roulette. These are the items that make legends out of players. The odds of hitting a jackpot are intentionally rare, but when it happens, it’s worth every chip. A server-wide broadcast will announce your win to every player online, cementing your place among the lucky few. Jackpot rewards now include: 1-4x Random X Cards 1-4x Random 12% cards 1000-5000 LP Up to 40 Lucky Spins And several other high-tier, exclusive items worth up to 8000LP Every jackpot pull is designed to feel monumental — something worth celebrating. But what does this mean for X and 12% cards? There will be 2.45x more entering circulation. Focus rotations every three hours Roulette now shifts focus every three hours, temporarily spotlighting certain reward groups. During these focus windows, targeted items have doubled odds within the Jackpot pool. Focus changes at 02:00, 05:00, 08:00, 11:00, 14:00, 17:00, 20:00 and 23:00 server time. When the focus falls on jackpot cards, for example, their odds are doubled for the duration of the window. This creates meaningful timing — players can now plan when they want to spin, rather than feeling like every moment is the same. It’s a living system, always changing, always tempting. Balance and fairness We’ve taken care to preserve balance. The average chance of hitting a card on a normal spin remains the same as before the rework. During Lucky Spin events, those odds are now more than doubled, giving clear incentive to participate when the time is right. This approach ensures that long-term progression stays fair while rewarding engagement and timing. Lucky Spins refined Lucky Spins have also been overhauled to match the new design philosophy. These spins no longer include any common rewards — only uncommon and above. The experience feels cleaner and far more rewarding. Lucky Spins now have a twelve times higher chance to hit a Jackpot than a normal spin. They’re available through 3 paths: Normal spin rewards Roulette Chip purchases from the Roulette Vendor Directly via the LP Store The intent behind the rework This rework is about pacing, emotion, and economy. It’s about restoring the thrill of luck and ensuring that value means something again. The goal isn’t to flood the world with rare items, but to make those moments of success genuinely special. When the Prologic Roulette stops in your favour, it should feel earned — not expected. Final words This is the new Prologic Roulette: refined, unpredictable, and deeply rewarding. Watch the focus timers. Pick your moments. Spin with intent. When your name flashes across the server and the world pauses for a second, you’ll know why we made these changes. Spin smart. Win big. Prologic Roulette awaits.
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Major Network & Latency Upgrade Up to 100% faster response times, 40–50% lower latency worldwide, and far smoother Siege, PvP, and dungeon performance. We’ve implemented a significant overhaul of Prologic’s netcode and routing infrastructure. These upgrades deliver up to 100% faster server response times, noticeably lower latency for international players, and far more stable connections — even over Wi-Fi. Performance in high-population areas such as cities, Guild Siege, and large dungeons is now considerably smoother and more reliable. Measurable Response Time Results (with similar gains worldwide): Spain: reduced from 266–288ms to 140–156ms (≈45% faster) Brazil (Siege): reduced from 328–375ms to 188–234ms (≈40% faster) Venezuela (Wi-Fi): reduced from 200–300ms to 125–150ms (≈35–40% faster) Spain via Asia route: reduced from 1047–1093ms to 563–578ms (≈47% faster) For players, this translates into faster reactions, cleaner movement, and more accurate skill execution. In Siege and PvP, skills now land with far less delay, making fights feel sharper and more responsive. Group play in high-density areas is also noticeably smoother, reducing lag spikes and improving coordination. Technical Enhancements We’ve optimized packet routing to minimize delays, introduced adaptive server tick compensation to ensure skills and actions register closer to real time, and reduced stale data propagation so players remain synchronized with the most current state of the game. Additional refinements to world and network loops reduce latency spikes under heavy loads, while proactive congestion control improves stability during peak activity. Security & Reliability Alongside these improvements, we’ve reinforced server security to mitigate bot-driven attacks and prevent congestion. Enhanced traffic validation and filtering now ensure consistent performance, even during abnormal network conditions. These upgrades represent a major step forward in delivering a faster, smoother, and more secure Prologic experience worldwide. We will continue monitoring network performance in real time and fine-tuning routes to ensure that every Siege, dungeon, and PvP encounter runs at the highest possible standard. Economy Adjustment – Voter Spins We’ve increased the number of voter spins from 2 ➝ 3. This adjustment is aimed at easing inflated rates on certain items and will support healthier long-term balance in the game’s economy. Enjoy the extra spins and rewards!
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A New Era for Prologic Today marks one of the most important milestones in Prologic’s history. After months of custom development, we’re proud to unveil Abaddon AI — a system designed to transform how players experience the game. Prologic has grown massively over the years, with new systems, dungeons, and gear progression shaping the world. That depth is what makes the game special, but it can also feel overwhelming. For new players especially, the amount of choice can be confusing, and even veterans sometimes lose track of the best way forward. Abaddon exists to change that. Your Personal Tutor and Guide Abaddon is more than just an NPC — it is a mentor that understands both the game and the player. It knows your character and level, so can provide guidance tailored to your journey. Whether you need advice on stats, gearing, dungeon strategies, or how to unlock a system you’ve never used before, Abaddon gives you clear direction. It’s like having a veteran player at your side, available whenever you need it. To make the experience seamless, Abaddon automatically reroutes through alternative network paths if one fails, ensuring stable connectivity. It also greets players in their native language, reflecting our diverse global community. How to Access Abaddon You can interact with Abaddon in several ways: Type /aba in chat Click the Abaddon NPC on the right-hand side of your screen Open the Start Menu → Prologic Systems → Abaddon AI Chat History and NPC Options Players have full control over how they interact with Abaddon. If you’d like to clear your conversation history, you can do so by right-clicking the Abaddon NPC and selecting Delete All, or simply by using the /abaclear command. You can also choose to hide the NPC temporarily or permanently and bring it back whenever you wish with /abanpc. For the most precise answers, it’s best to ask clear questions using English terms for classes, stats, dungeons, awakes, and other systems. A Knowledge Base That Keeps Growing Abaddon launches with a large foundation of knowledge covering hundreds of topics across classes, dungeons, stats, and systems. But this is just the start. Its database will continue to grow, and the community will play a key role. If Abaddon cannot answer a question, you can submit the missing knowledge through the contribution form: Submit Knowledge to Abaddon - here! Every approved contribution strengthens Abaddon and helps future players. Depending on the accuracy, detail, and importance of the submission, contributors will earn between 50 and 1000 LP as a bounty reward. Phase One of a Larger Plan The release of Abaddon AI is Phase One of a broader plan to improve progression. This first step ensures clarity and direction for all players. Phase Two, which will be announced later, is equally ambitious and will build on this foundation. Other Updates in This Patch While Abaddon AI is the headline feature, this patch also includes a wide range of improvements and fixes: General Improvements: Optimized database performance and memory management to reduce RAM usage and keep servers stable for longer. Language & Text Support: Improved multi-language support (e.g., ¡ ¿ and additional European characters now display correctly). Added Russian chat support (only available if your system language is set to Russian). UI & Chat Enhancements: Improved chat name colors (v19 interface) for better contrast and readability. Gameplay Quality of Life: Reduced casting time for Nearest Town Teleport, speeding up recovery when stuck. Added a /stuck command to teleport directly to the nearest town. Introduced a Secret Room initiation votes to help players organize and avoid missed entries. Removed Blessing of Baruna from the Peach NPC to avoid confusion for new players. Client Crash Fixes: Fixed stability issues related to: Mounts Trades Skill Tree window Scroll functions Guild and character houses Hotkeys and taskbar actions House and guild furniture NPC seller deployment A Bright Future Awaits! With Abaddon AI leading the way, Prologic is more exciting and accessible than ever! Dive in, explore its guidance, and shape the game’s future with your contributions. This is just the beginning — get ready for an epic journey as we soar to new heights together!
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🌞 Prologic Flyff – Summer Update 2025 🌞 Summer is here — and it’s packed with new features, exciting changes, and big rewards! 🎉 Prologic Summer Sale 🛍️ LP Store Sale is now active! 📅 June 29 – July 15 Grab your favorites while they last! ⚙️ General Changes Major world server optimization to reduce CPU usage while maintaining performance. Increased AoE size in Traseia (Event Coin Farm) for more efficient farming. 🔘 Added One-Click Attack option! 🗣️ Full Shout is now a Premium Benefit — no more scrolls needed. Premium shout now broadcasts to all channels, including VIP. 🚫 Ticket farm areas are now limited to 1 per computer to prevent abuse. Game & Audio options now auto-save on change. Eliminated small client freeze when using inventory sort. Updated Evo V2 icons to be easier to recognize. Improved Guild Logo positioning for custom logos. The Flyff Shop button now directly opens the Prologic Shop. Monsters' defense & damage can now be adjusted live without restarts. 📊 Introduced Monster Class Weakness System: Monsters now have specific class-based resistances (Magic, Ranged, Melee). Strategy matters — track weaknesses on their HP bar! Improved various fonts around the world. Equip Switcher can now be used while on Guild Siege Lineup (Flaris). 🔓 Deleted character names have been released — claim yours now! 🛡️ Evo Shields Stat Revamp 🟩 Asal: INT +50, Cast Time -30%, Attack +10% | Set: STA +50, HP +10% 🟩 1v1: Crit Dmg +20%, Attack +15%, HP +10% | Set: Melee Block +10% 🟩 Menta: INT +50, Attack +10%, PvE Dmg +15% | Set: Cast Time -20% 🟩 Temp: Attack +15%, HP +10%, Crit Dmg +10% | Set: Reflect Dmg +5% 🟩 Seraph: INT +70, Attack +10%, Cast Time -20% | Set: Magic Dmg +5% 🟩 Harlequin: STR +10, HP +10%, Attack +10% | Set: PvE Absorb +10% 🟩 Crackshooter: PvE Dmg +15%, HP +10, Crit Dmg +10% | Set: PvE Dmg +10% 🟩 Arcanist: INT +30, HP +10, Magic Dmg +10% 🔮 Evo Bead Enhancements (1v1) 💠 Forcemaster: MP +10%, STA +20, Crit Dmg +5% 💠 Harlequin: STR +30, Attack Power +10%, Crit Dmg +5% 🛠️ General Fixes 🧹 Equip Switcher database has been wiped — please reconfigure your sets! Equip Switcher now auto-removes missing items. Pet filter now correctly filters blue armor. Inventory Sort button now works on the first click. ⚔️ Class Adjustments Removed visual spam from FM buffs (as suggested by the community). Removed the -5% HP debuff from Slayer’s Ultimate Defense. Fixed Jester damage scaling bug between Lv.120–130. Evo Seraphs can now cast AoE Resurrection on nearby party members. Templars now reflect +80% more damage against creatures. Templars equipped with Evo Sets now reflect +120% more damage against creatures! We’ve improved the hit rate of Crackshooter vs Arcanist/ForceMaster/Mentalist/Seraph by around 10% 🏰 Dungeon Fixes Fixed missing revive popup for Guild Siege players in dungeons. Fixed crash in Evolution Trials (Razorthorn mines). Contaminated Trail monsters will now follow to the end of the dungeon. Bosses in Contaminated Trail can now be affected by debuffs like Flame Geyser. 🏆 Guild Clash Improvements Fixed tower randomly healing — now it has increased defense instead. Fixed Merkaba being cast before match start. Looting pets now respawn after death. Added a 2-second safe respawn window (removed if you attack). ⚔️ Guild Siege Improvements Added 2-second safe entry window to Siege Arena. Increased Siege Rewards by 50%! 🕳️ Secret Room Revamp 🕒 New Times Su 11am | Mo 10:30pm | Tu 11am | We 10:30pm | Th 11am | Fr 10:30pm | Sa 11am (UTC -5) Check the Timer Window or Secret Room Status for countdowns! Only Sunday winners will receive the tax rewards. ✨ More Updates: Kingpins can now organize the lineup. 1 participant per computer. Accepting the popup joins you automatically. Faster monster spawns. Increased boss defenses. Class-based resistance for monsters (Melee → Range → Magic). Mid Boss Drops: Up to 500 ProSiege Coins (1 drop per computer) Final Boss Drops: Up to 1000 ProSiege Coins or Random Evo Pet 🌐 Website Update 🎁 You can now claim Voter Buff from any voting site — not just GTOP100! Thanks for playing and supporting Prologic Flyff! 🔥 Log in and experience the Summer Update now! 🔥
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Hi Lyralei here. Since I am playing alot I would like to make an Event on every Sunday I have time for it. And aslong as no GM or Admin already has an Event planned for that time. In the Events I wanna help out and entertain new players to PrologicFlyff First Event would be 29.06.25 at 16:00 CentralEuropeanTime (I'm from germany) The Event Point is the Market-Area. I wanna play 2-3 Mini-Games or do some Quiz with 5+ rounds each where I give away 1000 Perin and 5 good Awakes and some Mounts and Premium Scrolls. The event is in English only. Everybody is allowed to participate, but rebirth 10 players and special "ProPlayers" will only receive 50% of the actual price. But they can choose a new player who will recive the other 50% of the price. In example if I do a hide and seek for 100p and our Lord Xaviii finds me first, he would recive 50p and can choose any player who is not rebirth 10 and is participating in the event to receive the other 50p. And during these event I would encourage all the PRO-Guys to donate their wins to new players. After the event I will spend 30minutes answering questions from new Players and helping them out in their start on PrologicFlyff. Yeah thats it! I will start shouting about the Event during the week And I would be happy if we have some players participating in this event. Good luck have fun, enjoy your time on PrologicFlyff !!
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Hi everyone, its Lyralei. I have an idea in my head and wanna know what other players and also the Admins and especially Apollos think about it. Im pretty sure every player who played longer than 6month on the server noticed the 1 big problem with End-Gear! YES! THE CARDS! Since (12%) and (X) Cards are only obtained via the Roulette Spin, or crafted in the Aminus Exchange (but lets be honest 1k WW-Token + 5K Perin + (R) Card - Noone does it, or?) The Cards are rare AF ! And sure i understand the policy behind it, the greates and best Equipment is only for players who put in alot of effort to obtain it. And I think its great that u cant just buy the Cards for like 10$ in the Cash-Shop! But I think the Cards are too rare! So I would propose a new dungeon. The Trail of Cards: The Trail should be made out of 6 Mini-Bosses: 1 - Master of the Land Where you can drop a Land Card(X) Piece 2 - Master of the Sea Where you can drop Water Card(X) Piece 3 - Master of Fire Where you can drop Fire Card(X) Piece 4 - Master of Voltage Where you can drop Electric(X) Piece 5 - Master of Thunder Where you can drop Lightning(12%) Piece 6 - Master of the Volcano Where you can drop Volcano(12%) Piece All drops are Legendary-Drops and will be announced. After defeding the Mini-Bosses you can enter the Final-Boss-Room. Final Boss - Eternal Master Here you can drop the Binding-Element and have a chance to drop any Card Piece The Binding-Element is needed to bind 10 pieces of one Type into 1 FULL Card The Binding-Progress should work like the Orb-Binding Progress, we have a Trail of Cards Trader, where players can combine their Card pieces to a full Card. 10 Pieces + The Binding-Element + 250 Perin = 1 (X)/(12%) Card. I want the same drop chance for every Card-Piece and the chance to drop the Binding-Element is 1/3 of the drop-chance of the Card Pieces. So there will be enough Binding-Elements. I left out the MP and DEF and also Wind Card, coz lets be honest it would be useless to drop a 12%DEF Card. We could implement an exchange Card system for the dungeon, where players who really want a MP or DEF card could swap their 12% Pieces of ATK/HP to MP/DEF In addition we would also drop Evo Card Piece Materials from every Enemy and 5k of that could be traded in to a Card piece of your choice. From the difficulty i would say it should be a little bit harder than the current Evolution Trails, make the Mobs Lvl. 200+ so we hit like 10% less than at EvoTrails. And make the Bosses deal like 10-20% more damage and spam a bit more spells. So that it becomes a challenge even for 5 strong players. I think that would add more to the Server and will improve the active player number aswell as the overall player-experience! I know that is a big change and wont happen in a few weeks or so, it would be alot of work. But I am sure the work would pay of in the long run! I have some experience in terms of coding myself and if you need help, i would help out when i find the time for it. My short term solution for more availability of the (X) and (12%) Cards would be lowering the Perin and WW-Token cost to craft a Card. From 1000 WW-Tokens to 500 And instead of 5k Perin only 2.5k Perin Atleast i feel that the Server looses good and committed players, because they dont see themselves ever obtaining a full End-Gear And that is an issue i want to fix! In that addition I would like to expand the MonsterHunter-Diary, so that player who really play for a long time constantly still be better than newer players on the server. In example I would give out PVE-DMG increase for 1750 runs in Mars, Aminus and Cursed Aminus PVP-DMG increase for 1750 runs in Evolution Trails. And if it would ever happen add "The Trail of Cards" to the MonsterHunt And give out some rewards for the runs there. And also rewards for Maximus, Contaminated, Clockwork etc. Up to like 3000/4000 or even 5000 runs. In general a constantly improving system of the MonsterHunt, which is really GREAT And I didn't saw anywhere else before! Really a great job with the server so far!!! Peace out
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⚙️ Server Performance & Response Time Improvements ⚙️ After in-depth investigation, we identified a server-side response delay issue (independent of your ping), which became more noticeable during peak hours. This problem caused: ⚠️ Server desynchronization, where actions like skill usage or item pickups could be delayed by 2–4 seconds, even with low ping. ⚠️ Increased server tick rate, resulting in slower response times based on player count. Although our server hardware is powerful, the issue was traced back to a program logic flaw, not performance limitations. ✅ What’s Been Improved: ✅ The server now dynamically compensates based on tick rate, reducing desync during heavy load periods. ✅ World process loop optimized, cutting tick rate delays under high load by up to 100%, significantly improving response time. ✅ Network loop efficiency enhanced, resulting in up to 100% faster processing of network data. ✅ Removed unnecessary server-side delays during load spikes, eliminating up to 15 ms of added delay. ✅ The client now sends data more efficiently, minimizing delay spikes during congestion and improving response times in general. 🔧 Overall, these changes reduce latency by up to 50 ms in normal conditions and up to 65 ms during peak load. This should provide a much smoother and more responsive gameplay experience with no downside. Please report any anomalies you encounter during gameplay! 🔄 General Fixes & Enhancements 🐾 Increased pickup pet range, helping prevent pets from getting stuck when collecting items. 👗 Fixed a client crash related to the Jesis Suit, which also caused rendering issues such as incorrect object visuals and elongated shadows. ⚔️ Seraph PVE Formula damage increased. Thanks for your continued support and feedback—your reports help us make the server better for everyone! 💖
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Prologic's 7-Year Anniversary – Our Biggest Update Ever! Prologic has officially reached its 7-year anniversary, a milestone that is almost unheard of in this space. While most servers fade within months, we’ve built something lasting—thanks to our incredible, loyal community. Your support, feedback, and dedication have shaped Prologic into what it is today. To celebrate, we’re rolling out our largest update ever. This update brings Evo 141 Sets, introducing a new endgame progression path, along with Reforge Tablets, giving you more control over rarity rolls. We’ve also made massive performance improvements, boosting FPS by up to 75% in some cases, alongside tons of quality-of-life upgrades, fixes, and balance changes. Anniversary Store Sales & Roulette Event To mark the occasion, we’re running an LP Store Sale from March 23 to April 15. On top of that, enjoy a Limited-Time Roulette Event—for a short time, all normal, vote, and lucky spins will have 50% higher chances for Epic Rewards. Update Contents New Feature: Evo 141 Sets – High-End Gear with Exclusive Drop Only Mechanic New Feature: Reforge Tablets New Feature: Lucky Drop Stats on Armor Sets Performance Boosts – Major Improvements New QOL Features and Changes Class Changes and Updates Dungeon Changes General Fixes Client Stability Efforts New Feature: Evo 141 Sets – High-End Gear with Exclusive Drop Only Mechanic The Evo 141 Sets (v2 in game) serve as an endgame alternative to the 140 sets, offering a new progression path with a distinct playstyle. These sets are only obtainable through drops and cannot be acquired via the Fragment Exchange, ensuring their rarity and long-term value. Over time, fragment-based systems have proven unhealthy for the game, allowing players to stockpile and trade fragments, bypassing the challenge of obtaining gear through gameplay. This has flooded the market, devaluing rare items and making progression less rewarding. With an overwhelming number of fragment types already, item management has become unnecessarily complex. To create a healthier, more balanced economy, we are phasing out fragments in favour of direct drop mechanics, preserving gear value and rewarding active participation in PvE content. How to Obtain Evo 141 Sets: Drop Location: Evo Trails Dungeon – our most challenging PvE content to date, requiring strategic play and well-equipped teams. No Fragment System: Unlike the 140 Evo sets, Evo 141 cannot be crafted with fragments. Tradeable but Limited Supply: Their exclusivity and difficulty to obtain will sustain strong market value. Each Evo 141-piece features enhanced stats designed with community input, but more importantly, they fulfil a different role and playstyle compared to 140 sets. This means greater class diversity at endgame, allowing players to choose gear that best suits their preferred combat style and strategic approach in both PvE and PvP. Further stat adjustments may be made based on player feedback. New Feature: Reforge Tablets We’ve heard your feedback about the frustrations of bad luck with reforging, and we’re excited to introduce Reforge Tablets! These new items provide an alternative way to roll for rarity, some with a higher chance, while also creating new trading opportunities. What Are Reforge Tablets? Reforge Tablets work like weapons when rolling for rarity, but instead of reforging a weapon directly, the rarity is placed into the reforging UI, and it is stored on the tablet. Once a tablet has your desired rarity, it can be transferred to any weapon of your choice. There are 4 types of reforge tablets Standard – Functions like a regular weapon (purchasable with RC). Pristine – Increases the chance of a higher rarity by 1.5x (available via the LP Store, Roulette & Monster Hunter). Heroic – Increases the chance of a higher rarity by 2.0x (available via the LP Store, Roulette & Monster Hunter). Celestial – Increases the chance of a higher rarity by 2.5x (available via the Monster Hunter). To be clear, this system will not immediately devalue the rate of pre-existing legendary weapons. While having a multiplier may sound significant, the chance of getting a Legendary is still extremely low. A small chance, even with a multiplier, is still a small chance—just a little better. This remains an RNG system, so you may hit that Legendary on your first roll, or it could take many attempts. The main goal is to mitigate bad luck streaks and give players a slightly better chance at reaching that coveted rarity. How Do They Work? Place the tablet into the reforge UI located at Bobochan. Ensure you have Rarity Boosters and Perin as these are required to roll. Once a tablet has the desired rarity, it can be applied to any weapon to transfer that rarity much like a scroll. Free-to-Play Support: Monster Hunter Reforging Update To further reinforce our commitment to free-to-play access, we’ve added a 1500 reward to all dungeons through the Monster Hunter system. The Celestial 2.5x tablet reward is currently only available through this system, ensuring players who engage in this content have an added incentive without spending additional resources. Why Are We Implementing This? More reforging flexibility – The new system helps reduce bad luck streaks by allowing players to store rarities on Reforge Tablets and apply them to weapons later. Instead of relying on random rolls every time, players can build up stored rarities and use them strategically, giving them more control over their reforging outcomes and reducing the frustration of long, unlucky streaks. Better event opportunities – The new system allows us to introduce events that can offer reduced reforging costs, better odds, or other benefits, but only when needed to address Perin inflation. By having this flexibility, we can adjust the economy more easily and help maintain a healthy balance between supply and demand, ensuring the game’s economy remains sustainable. New trading opportunities – Rarity Tablets create a secondary market where players can buy and sell reforged rarities. This opens up new ways for players to earn and trade, encouraging a vibrant economy where reforging becomes a tradable commodity, and players who are lucky or skilled in reforging can profit from their results. Support for ongoing upkeep – To ensure the continued operation and maintenance of the game, these tablets will also be available for donation. This helps support the game’s growth, covering server costs, and ensures there is a sustainable model that balances both free-to-play access and the financial needs to keep the game running smoothly. New Feature: Lucky Drop Stats on Armor Sets! We’ve introduced a new chance to gain extra stats from the Lucky Drop on armour sets, including Evo sets. This works similarly to event scrolls that add stats, but with a twist—Lucky Drop stats can go up to a maximum of 5, which can be distributed across one or two stats (e.g., +3 STA and +2 STR, or +5 STA). However, unlike event scrolls, which max out at +4, Lucky Drop stats can’t be increased using event scrolls. If you apply an event scroll to armour that already has Lucky Drop stats, the Lucky Drop stats will be removed, and the event scroll stat will be applied instead. This feature introduces more variety and provides min-maxers with a fresh challenge to chase after, allowing for even greater customization of your gear. Not all armour is created equal... Performance Boosts – Major Improvements! We’re excited to announce some significant performance upgrades that will greatly enhance most players performance! Improved Inventory Hover Performance: We’ve optimized the performance while hovering over inventory items, reducing stuttering and FPS drops, ensuring smoother interactions and better responsiveness. Major Engine Upgrade: We've overhauled multiple core graphics functions, resulting in performance gains of up to 75% in some cases. This means smoother visuals, faster load times, and overall improved gameplay performance, making for a much more enjoyable experience. Reduced CPU Utilization: We’ve also reduced CPU usage by approximately 10%, which helps improve game performance on a wider range of systems, especially for those running lower-spec setups. These updates represent a huge leap forward in optimizing the game and delivering a much smoother experience for all players. Whether you’re in intense combat or simply navigating the world, expect to see better performance across the board! New QOL Features and Changes New Quick Equip Switch System: By popular demand, we’ve introduced a Quick Equip Switch System that lets you easily switch equipment outside of PvP arenas. This system is designed to give you more flexibility while preparing for battles and adventures. This can be accessed via the Start menu – Prologic Systems – Equip Switcher (Please note: It cannot be used while in the Guild Siege Lineup.) New Inventory Resize System: You can now adjust your inventory window size to your preferred size, making it easier to manage your items. We are also exploring options to expand the size of the player inventory in the near future, so you can keep more gear and resources at hand! Event Update: The Winter Event has been removed, and the Love Event is back, bringing new opportunities and rewards for players to enjoy! Pet Beads: Beads now stack up to 30 days Enhanced Evo Set Aura: The Evo set aura now has a more intense glow effect, making your gear shine even brighter and stand out more during gameplay. Follow Shortcut: Pressing "Z" while selecting a player will now initiate following instead of using the character menu. Comrade Buff in VIP Channel: The Comrade Buff now remains active even if your comrade is offline. (Note: Experience will not increase while your comrade is offline.) New Event Indicators: “Fortune Frenzy” and “Galore Gift Box” events now display at the top of the screen, making it easier for you to keep track of active events. Model Changes: New models will now be visible in the character selection menu. Baruna Weapons SFX Update: The SFX effect of Baruna weapons has been changed back to the classic version, as requested by the community. Following Behaviour: Following a character will no longer be interrupted if the followed character dies, ensuring smoother navigation and movement. Galore Gift Box Update: The Lucky Box bonus from the Galore Gift Box will now be reflected in the stats window, allowing you to easily track the bonuses you’ve received. Class Changes and Updates Skill “Soul of Rhisis”: The cooldown for the “Soul of Rhisis” ability has been reduced to just 30 seconds, allowing for more frequent use in combat as well as now display the real max PvP damage absorption in its buff icon. Skill “Merkaba”: Improved the positioning of Merkaba skill SFXs, enhancing visibility for a clearer effect and now correctly displaying on the ground. Harlequin and Ranger AoE: The area of effect (AoE) will no longer decrease in size in farm areas if the player remains stationary. FM & Crackshooter SFX: Fixed an issue where the SFX effects for FM and Crackshooter aura buffs would disappear after teleporting or relogging. Crackshooter Arrow Issue Fixed: Fixed an issue where an arrow reaching the target before another skill would cause that skill to deal no damage. Crackshooter Action Slot Fix: Fixed an issue where the Crackshooter action slot would not activate all selected skills, ensuring smoother skill execution. Dungeon & Creature Changes Contaminated Dungeon: To prevent position-related bugs, we've reduced the speed of Giant Mush and Krr, ensuring smoother interactions and preventing unintended issues in combat. Additionally, the enemy vision range has been reduced, resulting in less unintended mob aggro. This makes it easier to navigate through the dungeon without drawing unnecessary attention from enemies. Mars Dungeon: Monster Hunter now added Monster Hunter: Now extends up to 1500 kills, offering more opportunities for rewards and progression within the dungeon. All: Fixed an issue where creatures would get stuck after a player's death while returning to their initial position or following. All: Addressed an AI issue where some creatures would keep walking into walls or objects, causing them to get stuck. All: Improved position synchronization for creatures in both world and dungeon environments, ensuring smoother movement and behaviour. General Fixes Fixed an interface error where the Bank window would move to the far left when the Inventory window was on the right. Fixed an issue preventing Monster Hunt Weapon model rewards from being used in the Model Change system. Fixed an issue where players' positions would desynchronize after dying, affecting PvP arenas like Guild Clash. Fixed a recurring issue where players were unable to move using WASD or activate the action slot after dying, unless minimizing and maximizing the window. Fixed PvP totems in Flaris that would not respawn after dying. Fixed an issue where some stats were not properly sent to clients when changing equipment. Fixed a crash occurring in the Reforge window after teleporting while reforging. Fixed a Pickup Pet error that prevented stacking the last bead. Fixed an issue where players using Evo weapons had a larger hitbox than intended. Fixed an issue where the buff command did not set skill cooldowns correctly. Swapping jewelry sets (e.g., from Defender to Champion) no longer requires manually unequipping the entire set first. Fixed shortcut duplication issues in the v19 interface when moving them between slots. Fixed Guild Clash respawn timers on both client and server to prevent desynchronization. Client Stability Efforts Memory leak fixes and performance improvements to enhance stability and reduce random crashes. Fixed a major memory leak related to the SFX system. Fixed a major memory leak related to the glow/aura system. Fixed a memory leak related to the arena score system. Fixed a memory leak related to the teleporter. Fixed a memory leak in the Monster Hunt window. Fixed a random crash caused by certain skills like Merkaba. Fixed a memory leak related to animated masks. Thank you for being part of this journey—here’s to many more years of Prologic!
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We've been working hard to improve game stability and address various crash issues. Below is a summary of all recent client hotfixes. Please patch your client to apply these fixes and ensure a smoother gameplay experience. 🛠️ Latest Fixes & Improvements Obsolete System Removal: Removed the outdated Buff Pang Guide. Crash Fixes: Resolved a random crash caused by the Teleporter. Fixed a sorting-related crash within the Object Sort System. Addressed a chat command system crash issue. Fixed a Comrade Window crash that could lead to instability. Major Fix: Resolved a memory leak in the Coupon Shop that was causing random crashes. Fixed a random crash caused by the SFX system. Addressed a crash issue related to the Party Advance System. Fixed a Friends Window crash that could cause disconnections. Resolved a Quest Item Info Window crash that occasionally caused client failures. 🕑 Previous Fixes (Old Updates) Awakening System Resolved crash issues on the Awake Window, Model Change Window, and Awake Transfer Window that occurred after teleporting. Motion/Emoticon Window Fixed a random crash in the Motion/Emoticon Window for improved stability. Emoticon Animations Corrected a bug where emoticons were not aligning with the character when moving the camera. Reforge Warning Update Added a warning prompt when using Astanite on Epic, Legendary, or Ancient weapons, informing players about the potential risk of losing the weapon’s rarity. ⚙️ How to Apply the Fixes Patch your client to ensure all updates take effect. If you experience any further issues, please report them to us. 🎮 Enjoy the game, and thanks for your continued support! 🎮
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First of all thanks for the guide! You explained this to me in-game and it seems you made it into a guide! Since I just did it, some small points to mention: 1. Green items give 50 jewels per +10 not 40 2. You can do Blue items of the same level and they give 30 jewels at +10 instead of the 50 jewels green items give. For low level i recommend using green items (cheap with FLY coupons) but the blue option is interesting for new players since Bloody weapons are "bloody" expensive You can simply substitute any level 120 blue weapon which drop easily and you can get 30 jewels I figured this out since at the time the cheapest bloody weapon in SM was 100p and that was way to much for a new player to spend on making jewels. So i went to the internet aand found that blue weapons should work and they did!
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Hero skills are powerful abilities unique to each class, obtained after reaching Hero status (level 121-H). These skills provide significant advantages in combat, making them essential for both PvE and PvP. However, leveling Hero skills differs from leveling up regular skills. This guide will cover the most effective methods to efficiently level up your Hero skill. Requirements & Preparation Before leveling your Hero skill, ensure you have the following: Hero status (Level 121-H) Several of each gem: Diamond Emerald Sapphire Ruby Topaz How to Acquire the Necessary Gems To obtain the required gems for leveling your Hero skill, you can use the following methods: 1. Defeating World Bosses Certain world bosses (Basilisk, Chief Keokuk) and certain dungeons (Kalgas, Behemoth) drop gems upon defeat. These bosses may have specific drop tables, so check which ones drop the gems you need. 2. Weapon Upgrading & Exchange System Obtain and upgrade Green weapons to +10, then exchange them for gems. You can get Green weapons by defeating boss mobs, or exchanging coupons at the Coupon Shop. The weapon type determines the gem you receive: Guardian Weapon +10 → 40 Topaz Historic Weapon +10 → 40 Ruby Angel Weapon +10 → 40 Sapphire Legendary Golden Weapon +10 → 40 Emerald Bloody Weapon +10 → 40 Diamond Talk to [Jewel Manager] Peach and select “Create Jewels” to exchange your weapon for gems. Leveling Up Your Hero Skill 1. Teleport to Volkane Press 'V' to open the teleporter menu. Select "[World Boss] Red Meteonyker" to teleport to Volkane. 2. Locate the NPC "Mysterious Robed Girl" Once in Volkane, find the Mysterious Robed Girl NPC. Interact with her and select "Level-up Hero Skill!" 3. Upgrade Your Hero Skill The maximum Hero Skill level is 5. Each upgrade attempt requires multiple gems. Success is not guaranteed, so bring plenty of gems to avoid running out before reaching max level.
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🎆 New Year Winter Hotfixes 🎆 As we step into the new year, we’re bringing you fresh updates and improvements to ensure a better Prologic Flyff experience: 🔧 System Improvements Database Stability: Enhanced stability to improve overall server performance. Cat’s Animated Mask: Fixed an issue where the mask’s animation was playing too slowly. Future Class Balances: Introduced new block formulas for upcoming balance adjustments. Resolution Options Expanded: Added support for 2560 x 1080 resolution for widescreen players. Mail Notification Fix: Resolved an issue where notifications were spammed every time client configurations were saved. ⚔️ Skill Adjustments Berserk Blade Skill: Removed the -25% HP penalty. We’ll be monitoring its impact on gameplay and will make further adjustments if necessary. 🤖 Bot Hunter Updates Event Coin Rewards: You now earn Event Coins for each correct Bot Hunter check, with a 50% bonus if you have the Voter Buff! Extended Response Time: Increased the response window for the Robot Check from 3 minutes to 4 minutes. Language Support Added: French and Portuguese are now available in the Bot Hunter Robot Check. If your preferred language isn’t yet supported, let us know, and we’ll consider adding it. Dark Traseia Fix: Addressed an issue with skulls in Dark Traseia that was introduced in the previous update. 🌟 Coming Soon We’re excited to announce that new 141 sets and the Rebirth System are in the works and nearing completion! These features will bring a fresh dynamic to Prologic Flyff, so stay tuned for updates. Your feedback is invaluable as we finalize these systems! 🛠️ Thank You! Thank you for your continued support! Keep the feedback coming as we fine-tune these updates to enhance your gameplay experience. 🎉 Happy New Year and Happy Gaming! 🎉
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🛠️ Fixes & Improvements: FFA Bonus Fixed: Resolved an issue where players with the Voter Buff weren’t receiving the bonus. Now, eligible players will receive an extra +50 EC in FFA matches. PVE Female Set Update: Fixed a bug where the changed model name wasn’t displayed in the item description. Gold Retrieval Issue Resolved: Fixed an error that occurred while retrieving gold from mail. Slayer Skill - First Blood Fixed: Resolved a bug where First Blood wasn’t working properly. Note: When used alongside Sneaker, the speed reduction caused by First Blood will be lower. PVE Damage Issue Resolved: Fixed a bug that occasionally caused reduced PvE damage for classes like Harlequin and Slayer. 🔧 System Improvements: Bot Hunter System Enhanced: Improved clarity of the Robot Check message to avoid confusion. Reduced the first-ever farm ban to 3 hours, providing a lighter punishment for new players. Subsequent bans will increase by 24 hours. Added Robot Check to Dark Traseia. Private Shop Notification: Notifications now clearly indicate whether profits were sent to your mail or inventory. Item Descriptions Updated: Improved clarity and details for some item descriptions. Server Security Boosted: Enhanced server security for a more stable experience. ⚔️ Gameplay Enhancements: Dark Traseia Drop Increase: Increased the drop rate of Metal Heart in Dark Traseia by up to 5x! Build your dream guild faster than ever. New Webshop Item - Evo Asatine: This new item allows you to reforge your weapon without downgrading it during the process (does not affect success rate). 🏰 Guild Clash Updates: Fixed a bug where players could join Guild Clash while in a private shop or trading, which caused their characters to get stuck until relogging. Now, players in such situations must join via the NPC. Increased the HP and Defense of Guild Clash Towers to make battles more intense! ❄️ Christmas Event Updates: New Winter Boss - Frostbite Terror: Challenge this icy foe with Monster Hunt and Lucky Drop rewards. Christmas NPC Rewards: Enjoy additional rewards from the Christmas NPC. Limited-Time Roulette Event: Get a 50% higher chance for Epic Rewards on Normal, Vote, and Lucky Spins. Event active from today until January 5th! Christmas LP Bonus: Earn 20% Extra Logic Points (LP) on all donation packages until January 5th. Treat yourself or a loved one to extra perks this festive season! 🌟 Community Preview: New 141 Sets: Added the new 141 sets for preview. We are performing the last round of adjustments before the official release. Please participate in the discussion and let us know if you encounter any issues or have feedback! 🎅 Enjoy the Christmas and these exciting updates! Be sure to patch your client to apply the changes. 🎁 Thank you for your continued support, and happy gaming! 🎁
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Hello everyone and welcome to the final episode of our Dungeon Requirements guide series. Today, we'll be delving into the culmination of this exciting adventure with the ultimate guide: End-Game Dungeons. This episode is specifically designed for those players who are relatively new to the game but have been steadily progressing and upgrading their gear. If you've been following along with our series, you'll have already learned the basics and requirements needed to get through various dungeons without a hitch. In this final installment, we'll provide you with all the essential details for tackling end-game dungeons, ensuring that you're fully prepared to take on the biggest challenges and reap the most valuable rewards. Our goal is for you to enjoy your experience in Flyff Prologic to the fullest, and to feel the thrill and satisfaction of conquering these epic dungeons. So, without further ado, make sure you have your gear ready and join us in this final guide that will take you to the next level in your Flyff Prologic journey. Let’s get to it! Aminus and Cursed Aminus Dungeon: In Aminus you will be able to collect the Evo Runes while in Cursed Aminus you will get the materials for the Evo Weapons. We will be covering these 2 dungeons simultaneously since they are quite similar and the tips we will be giving apply to both instances. In Aminus you will have to defeat the 3 mini-bosses in order to face Drakul (The Final Boss). The dungeon is full of enemies, especially ants, that will follow the player throughout the dungeon, which is when Aminus becomes difficult, well, one of the several difficulties of this dungeon. Since it is not only the huge amount of enemies that will be following you throughout the dungeon, since also Lykan (The last mini-boss) and Drakul himself are a great challenge due to their high damage. That's why we recommend that if you're new, don't go into this dungeon alone, as new players should team up with a tank and a DPS to safely get through the dungeon. Now: Let's say you want to run Aminus solo, so keep in mind that despite having endgame gear, running this dungeon solo is not impossible, but it is a big challenge, you'll need a lot of Scrolls of Resurrection to be able to complete it. The recommendations would be the following: Solo: Have at least 600k-700k HP and good equipment (awakes, R cards, Legendary or Ancient weapons). Team: The tank should have at least 900k HP, less than that: make sure you have high damage, as Lykan and Drakul can land hits of up to +1 million damage. Pro Tip: Classes like Templar and Acrobat are ideal for running the dungeon solo. Bring a lot of Scrolls of Resurrection, as you will die frequently. Among other recommendations: Go with a team, S-R Cards at least, 10% Cards, Weapon with Epic Rarity or Higher, 19-19-15 or 28-28-22 awakes, Perfect Pet with awake, Pickup Pet with Orbs, Scroll of Holy, Baruna Jewels, among others. Mars Mine: In Mars Mine you can receive Evo Plating Material; intended to be exchanged for parts of the Evo Set for your class. Similar to many other dungeons, in Mars Mine you will have to defeat 4 mini bosses before facing the 2 Final Bosses of the Dungeon. Throughout the dungeon many Naiphin and Yggdrasil Monsters will be following you and doing a lot of damage. This dungeon is a real challenge and doing it alone is almost impossible, our recommendation is to ALWAYS go with a team. At least 3 or 4 people to be able to complete the dungeon without problems, with a composition of at least: 1 Tank, 2 DPS. The recommendations would be the following: Tank with at least 1.1 million HP, less than that make sure you have high damage in your team to kill the bosses quickly. Bring an Arcanist on your team to clear out Naiphin and Yggdrasil Monsters. Among other requirements: R-X Cards, 10%-12% Cards, Weapons with Legendary or Ancient Rarity, Team of 5 people, Scrolls of Resurrection and Scrolls of Holy, 19-19-15 and 28-28-22 awakes, Baruna Jewels, Fashion with x3 awakes, among others. Evolution Trials: Here's the last dungeon in our guide and the hardest one in the game (for now). In Evo Trials you can farm Evo Beads for your pets and Evo Pets as a whole. In this dungeon you must defeat the 8 mini-bosses in order to face Xalathar (Final Boss). Each mini-boss will have unique attack patterns and a lot of damage to kill you, so make sure you are well equipped and learn their attack patterns in order to survive! Similar to Mars Mine, Evo Trials is an impossible dungeon to do solo, so you will need a team of at least 4 members to be able to do it efficiently. However, despite having a team, it is the hardest dungeon, and you will die a lot: so bring lots of Scrolls of Resurrection (as always in these Evo dungeons, death is certain). Assuming you have a base comp of 1 Tank + 3 DPS minimum: The HP recommendation for the tank would be AT LEAST 1.4 million HP to make sure you don't die... that much. Less than that amount as always: make sure you have plenty of damage to kill bosses fast. Among other recommendations: X Cards, 12% Cards, Evo Weapons with Evo Runes, Set Evo +20, 19-19-15 and 28-28-22 awakes, and the basics like: Perfect Pet with awakes, Pickup Pet with Beads, x3 awakes in fashion, among others. And so we come to the end of our Dungeon Requirements guide series, at least for now. It's been an incredible journey to be able to share with all of you the knowledge and strategies necessary to conquer the most challenging dungeons in the game. This series was designed especially for those players who, being relatively new, have been improving and progressing in their equipment along the way. Today, with our final guide on the "End-Game Dungeons", we have covered all the essentials so that you are prepared for the greatest challenges of the game. We hope that every tip, every strategy and every detail provided has been of great help in your adventure through Flyff Prologic. Even though this is the last episode of the series for now, we know that your journey in Flyff continues. Keep exploring, keep fighting and keep improving. We are sure that, with the tools and knowledge acquired, you will be more than ready for any challenge that comes your way. Thank you for joining us on this journey, for your dedication and for being part of this community. We bid you farewell with the hope of returning soon with more guides and content to help you reach new heights in Flyff Prologic. Until then, keep flying high and enjoy the game to the fullest!
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Welcome to this new guide to basic dungeon requirements. This time we will be reviewing the basic requirements for dungeons that could be considered "Mid Tier", that is, those dungeons that require a little more equipment and effort than basic dungeons, however they are one step below compared to end-game dungeons. Like our first Basic Dungeons guide, this guide will be intended for those players who are completely new to the game and do not have end-game equipment, that is; items such as: Evo Weapons and Runes, X and 12% Cards, Evo Pets, Perfect Awakes, Ancient Weapons. Again we clarify that anyone who has these end-game items will be able to complete the dungeons that we will be looking at below much more easily. This guide is only for the purpose of recommending some minimum requirements that a new player should have to aspire to complete these challenges. Without further ado, let's begin our guide, as always from the easiest to the most complicated! Contaminated Dungeon: We start with what could be said to be the easiest of these 5 dungeons. Despite being the easiest in this category, it still has a certain level of difficulty; since it is a rather long instance as you will have to eliminate the Giant Mushmoot to make your way to the bosses, while you go through you will have to endure the attacks of the Small Mushpoie, and that is when it can become a bit challenging, since as you advance there will be more and more of these and you will have to suffer all the attacks (unless you have an Arcanist and with EVA Storm you take out the small ones) It is for that reason, and also because the bosses are moderately strong, that for this scene we recommend an average of 400k-600k HP to be able to complete it without any problem. It also depends a lot on the class, since a Templar with 400k HP having more defense will be able to tank attacks much more compared to a Harlequin with the same amount of HP. Other requirements for this dungeon: Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Maximus Dungeon: Now it's the turn of the Baruna Jewel Dungeon. Here you will have to finish off the 3 mini bosses in order to reach the Final Boss E'Madra. Along the way you will have to tank the attacks of some mobs, however they are not so dangerous if you have the necessary requirements. The recommendation for Maximus would be an average of 600k-800k HP to be able to complete it without any problem. Perfectly with only 500-600k you could complete it, however, many times E'Madra tends to surprise with attacks of up to 800k damage, that is why we recommend taking more than 600k to make sure you do not die, and even more advisable to go with a team and not go alone to face this boss. Other recommendations: Go with a team, Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Colosseum: Here you can get the famous UBB and the Runes to put on weapons. You will have to beat each of the bosses until you reach the final boss (Ankou) who will drop the boxes to obtain the Runes needed to place on your weapon, and also the boss before Ankou (Mortal Clockwork) will drop the Ultimate Blessing of Baruna needed to upgrade your Baruna equipment, both weapons and armor. The recommendation for the coliseum would be similar to Maximus, with an average of 600k-800k HP for beginners, since if you don't have enough damage, Ankou can deal hits of up to almost 900k damage. The key is to be able to kill him quickly before he can land a hit, or in another case; to be able to have enough HP to handle his attacks. Other Recommendations: Full STA in Stats, Rebirth 10, Set +20, S and 8% Cards, Decent Awakes, Maximus Accessories, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, Party with Skills, etc. Kalgas Dungeon: Here you can get the Baruna level 130 armor for all classes. In this instance you will need to go through the dungeon and knock down the totems while avoiding the monsters in order to reach the end and defeat Kalgas, who will drop the 130 armor pieces. Even though it is a Baruna dungeon, Kalgas is really powerful and can deal quite a bit of damage with his attacks, it is quite similar to the Colosseum recommendation: you need to kill him before he kills you, since Kalgas attacks are quite strong. That is why the recommendation to face Kalgas (taking into account that you do not have that much damage) is an average the same as Colosseum: 600k-800k HP to be able to resist his attacks. Other recommendations: Party with skills, Rebirth 10, Baruna Jewels, Weapon +20, Fashion PVE, Full STA, Molten, Couple level 21, Perfect Pet with Awake, Decent Awakes, among others. Kheldor Dungeon: The last one in this guide and the most difficult among these 5. In Kheldor you can get the level 131 Baruna armor and some World War Tokens from the final boss. Like many others in this section of guides: You will have to defeat the totems throughout the dungeon while you dodge and receive the attacks of monsters that will be following you. What makes Kheldor especially difficult is the strength of the monsters you will find in this dungeon, you will receive attacks that can easily deal up to 300-500k damage, the trick of this is that you will have up to 10 creatures following you and dealing 300k damage per hit. And that is where this dungeon becomes difficult, since Kheldor itself (the final boss) is not difficult, it is quite average compared to the final bosses of the previous dungeons that we already mentioned, it is the path that makes Kheldor Dungeon the most difficult among the Mid Tier Dungeon section. The recommendation for Kheldor would be an average of 800k-1000k HP to be able to tank all the attacks without difficulty and survive (even with 600k you could go, but keep in mind that you will die... a lot). Other recommendations: Use acrobats and turn invisible to avoid monsters, Rebirth 10, Party with Skills, Couple level 21, PVE Fashion with awakes, Good Awakes, Perfect Pet with Awakes, S-R and 10% cards, Full STA, Baruna Accessories +20, Weapon with Rarity +20, Baruna Runes, etc. That wraps up this Advanced Dungeons guide, the next guide (and final one in this series) will be on the Endgame Dungeon Requirements: Evolution Trials, Aminus, Mars Mine and Cursed Aminus, so stay tuned and see you soon FlyFFers!
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