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First of all thanks for the guide! You explained this to me in-game and it seems you made it into a guide! Since I just did it, some small points to mention: 1. Green items give 50 jewels per +10 not 40 2. You can do Blue items of the same level and they give 30 jewels at +10 instead of the 50 jewels green items give. For low level i recommend using green items (cheap with FLY coupons) but the blue option is interesting for new players since Bloody weapons are "bloody" expensive You can simply substitute any level 120 blue weapon which drop easily and you can get 30 jewels I figured this out since at the time the cheapest bloody weapon in SM was 100p and that was way to much for a new player to spend on making jewels. So i went to the internet aand found that blue weapons should work and they did!
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Hero skills are powerful abilities unique to each class, obtained after reaching Hero status (level 121-H). These skills provide significant advantages in combat, making them essential for both PvE and PvP. However, leveling Hero skills differs from leveling up regular skills. This guide will cover the most effective methods to efficiently level up your Hero skill. Requirements & Preparation Before leveling your Hero skill, ensure you have the following: Hero status (Level 121-H) Several of each gem: Diamond Emerald Sapphire Ruby Topaz How to Acquire the Necessary Gems To obtain the required gems for leveling your Hero skill, you can use the following methods: 1. Defeating World Bosses Certain world bosses (Basilisk, Chief Keokuk) and certain dungeons (Kalgas, Behemoth) drop gems upon defeat. These bosses may have specific drop tables, so check which ones drop the gems you need. 2. Weapon Upgrading & Exchange System Obtain and upgrade Green weapons to +10, then exchange them for gems. You can get Green weapons by defeating boss mobs, or exchanging coupons at the Coupon Shop. The weapon type determines the gem you receive: Guardian Weapon +10 → 40 Topaz Historic Weapon +10 → 40 Ruby Angel Weapon +10 → 40 Sapphire Legendary Golden Weapon +10 → 40 Emerald Bloody Weapon +10 → 40 Diamond Talk to [Jewel Manager] Peach and select “Create Jewels” to exchange your weapon for gems. Leveling Up Your Hero Skill 1. Teleport to Volkane Press 'V' to open the teleporter menu. Select "[World Boss] Red Meteonyker" to teleport to Volkane. 2. Locate the NPC "Mysterious Robed Girl" Once in Volkane, find the Mysterious Robed Girl NPC. Interact with her and select "Level-up Hero Skill!" 3. Upgrade Your Hero Skill The maximum Hero Skill level is 5. Each upgrade attempt requires multiple gems. Success is not guaranteed, so bring plenty of gems to avoid running out before reaching max level.
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🎆 New Year Winter Hotfixes 🎆 As we step into the new year, we’re bringing you fresh updates and improvements to ensure a better Prologic Flyff experience: 🔧 System Improvements Database Stability: Enhanced stability to improve overall server performance. Cat’s Animated Mask: Fixed an issue where the mask’s animation was playing too slowly. Future Class Balances: Introduced new block formulas for upcoming balance adjustments. Resolution Options Expanded: Added support for 2560 x 1080 resolution for widescreen players. Mail Notification Fix: Resolved an issue where notifications were spammed every time client configurations were saved. ⚔️ Skill Adjustments Berserk Blade Skill: Removed the -25% HP penalty. We’ll be monitoring its impact on gameplay and will make further adjustments if necessary. 🤖 Bot Hunter Updates Event Coin Rewards: You now earn Event Coins for each correct Bot Hunter check, with a 50% bonus if you have the Voter Buff! Extended Response Time: Increased the response window for the Robot Check from 3 minutes to 4 minutes. Language Support Added: French and Portuguese are now available in the Bot Hunter Robot Check. If your preferred language isn’t yet supported, let us know, and we’ll consider adding it. Dark Traseia Fix: Addressed an issue with skulls in Dark Traseia that was introduced in the previous update. 🌟 Coming Soon We’re excited to announce that new 141 sets and the Rebirth System are in the works and nearing completion! These features will bring a fresh dynamic to Prologic Flyff, so stay tuned for updates. Your feedback is invaluable as we finalize these systems! 🛠️ Thank You! Thank you for your continued support! Keep the feedback coming as we fine-tune these updates to enhance your gameplay experience. 🎉 Happy New Year and Happy Gaming! 🎉
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🛠️ Fixes & Improvements: FFA Bonus Fixed: Resolved an issue where players with the Voter Buff weren’t receiving the bonus. Now, eligible players will receive an extra +50 EC in FFA matches. PVE Female Set Update: Fixed a bug where the changed model name wasn’t displayed in the item description. Gold Retrieval Issue Resolved: Fixed an error that occurred while retrieving gold from mail. Slayer Skill - First Blood Fixed: Resolved a bug where First Blood wasn’t working properly. Note: When used alongside Sneaker, the speed reduction caused by First Blood will be lower. PVE Damage Issue Resolved: Fixed a bug that occasionally caused reduced PvE damage for classes like Harlequin and Slayer. 🔧 System Improvements: Bot Hunter System Enhanced: Improved clarity of the Robot Check message to avoid confusion. Reduced the first-ever farm ban to 3 hours, providing a lighter punishment for new players. Subsequent bans will increase by 24 hours. Added Robot Check to Dark Traseia. Private Shop Notification: Notifications now clearly indicate whether profits were sent to your mail or inventory. Item Descriptions Updated: Improved clarity and details for some item descriptions. Server Security Boosted: Enhanced server security for a more stable experience. ⚔️ Gameplay Enhancements: Dark Traseia Drop Increase: Increased the drop rate of Metal Heart in Dark Traseia by up to 5x! Build your dream guild faster than ever. New Webshop Item - Evo Asatine: This new item allows you to reforge your weapon without downgrading it during the process (does not affect success rate). 🏰 Guild Clash Updates: Fixed a bug where players could join Guild Clash while in a private shop or trading, which caused their characters to get stuck until relogging. Now, players in such situations must join via the NPC. Increased the HP and Defense of Guild Clash Towers to make battles more intense! ❄️ Christmas Event Updates: New Winter Boss - Frostbite Terror: Challenge this icy foe with Monster Hunt and Lucky Drop rewards. Christmas NPC Rewards: Enjoy additional rewards from the Christmas NPC. Limited-Time Roulette Event: Get a 50% higher chance for Epic Rewards on Normal, Vote, and Lucky Spins. Event active from today until January 5th! Christmas LP Bonus: Earn 20% Extra Logic Points (LP) on all donation packages until January 5th. Treat yourself or a loved one to extra perks this festive season! 🌟 Community Preview: New 141 Sets: Added the new 141 sets for preview. We are performing the last round of adjustments before the official release. Please participate in the discussion and let us know if you encounter any issues or have feedback! 🎅 Enjoy the Christmas and these exciting updates! Be sure to patch your client to apply the changes. 🎁 Thank you for your continued support, and happy gaming! 🎁
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Hello everyone and welcome to the final episode of our Dungeon Requirements guide series. Today, we'll be delving into the culmination of this exciting adventure with the ultimate guide: End-Game Dungeons. This episode is specifically designed for those players who are relatively new to the game but have been steadily progressing and upgrading their gear. If you've been following along with our series, you'll have already learned the basics and requirements needed to get through various dungeons without a hitch. In this final installment, we'll provide you with all the essential details for tackling end-game dungeons, ensuring that you're fully prepared to take on the biggest challenges and reap the most valuable rewards. Our goal is for you to enjoy your experience in Flyff Prologic to the fullest, and to feel the thrill and satisfaction of conquering these epic dungeons. So, without further ado, make sure you have your gear ready and join us in this final guide that will take you to the next level in your Flyff Prologic journey. Let’s get to it! Aminus and Cursed Aminus Dungeon: In Aminus you will be able to collect the Evo Runes while in Cursed Aminus you will get the materials for the Evo Weapons. We will be covering these 2 dungeons simultaneously since they are quite similar and the tips we will be giving apply to both instances. In Aminus you will have to defeat the 3 mini-bosses in order to face Drakul (The Final Boss). The dungeon is full of enemies, especially ants, that will follow the player throughout the dungeon, which is when Aminus becomes difficult, well, one of the several difficulties of this dungeon. Since it is not only the huge amount of enemies that will be following you throughout the dungeon, since also Lykan (The last mini-boss) and Drakul himself are a great challenge due to their high damage. That's why we recommend that if you're new, don't go into this dungeon alone, as new players should team up with a tank and a DPS to safely get through the dungeon. Now: Let's say you want to run Aminus solo, so keep in mind that despite having endgame gear, running this dungeon solo is not impossible, but it is a big challenge, you'll need a lot of Scrolls of Resurrection to be able to complete it. The recommendations would be the following: Solo: Have at least 600k-700k HP and good equipment (awakes, R cards, Legendary or Ancient weapons). Team: The tank should have at least 900k HP, less than that: make sure you have high damage, as Lykan and Drakul can land hits of up to +1 million damage. Pro Tip: Classes like Templar and Acrobat are ideal for running the dungeon solo. Bring a lot of Scrolls of Resurrection, as you will die frequently. Among other recommendations: Go with a team, S-R Cards at least, 10% Cards, Weapon with Epic Rarity or Higher, 19-19-15 or 28-28-22 awakes, Perfect Pet with awake, Pickup Pet with Orbs, Scroll of Holy, Baruna Jewels, among others. Mars Mine: In Mars Mine you can receive Evo Plating Material; intended to be exchanged for parts of the Evo Set for your class. Similar to many other dungeons, in Mars Mine you will have to defeat 4 mini bosses before facing the 2 Final Bosses of the Dungeon. Throughout the dungeon many Naiphin and Yggdrasil Monsters will be following you and doing a lot of damage. This dungeon is a real challenge and doing it alone is almost impossible, our recommendation is to ALWAYS go with a team. At least 3 or 4 people to be able to complete the dungeon without problems, with a composition of at least: 1 Tank, 2 DPS. The recommendations would be the following: Tank with at least 1.1 million HP, less than that make sure you have high damage in your team to kill the bosses quickly. Bring an Arcanist on your team to clear out Naiphin and Yggdrasil Monsters. Among other requirements: R-X Cards, 10%-12% Cards, Weapons with Legendary or Ancient Rarity, Team of 5 people, Scrolls of Resurrection and Scrolls of Holy, 19-19-15 and 28-28-22 awakes, Baruna Jewels, Fashion with x3 awakes, among others. Evolution Trials: Here's the last dungeon in our guide and the hardest one in the game (for now). In Evo Trials you can farm Evo Beads for your pets and Evo Pets as a whole. In this dungeon you must defeat the 8 mini-bosses in order to face Xalathar (Final Boss). Each mini-boss will have unique attack patterns and a lot of damage to kill you, so make sure you are well equipped and learn their attack patterns in order to survive! Similar to Mars Mine, Evo Trials is an impossible dungeon to do solo, so you will need a team of at least 4 members to be able to do it efficiently. However, despite having a team, it is the hardest dungeon, and you will die a lot: so bring lots of Scrolls of Resurrection (as always in these Evo dungeons, death is certain). Assuming you have a base comp of 1 Tank + 3 DPS minimum: The HP recommendation for the tank would be AT LEAST 1.4 million HP to make sure you don't die... that much. Less than that amount as always: make sure you have plenty of damage to kill bosses fast. Among other recommendations: X Cards, 12% Cards, Evo Weapons with Evo Runes, Set Evo +20, 19-19-15 and 28-28-22 awakes, and the basics like: Perfect Pet with awakes, Pickup Pet with Beads, x3 awakes in fashion, among others. And so we come to the end of our Dungeon Requirements guide series, at least for now. It's been an incredible journey to be able to share with all of you the knowledge and strategies necessary to conquer the most challenging dungeons in the game. This series was designed especially for those players who, being relatively new, have been improving and progressing in their equipment along the way. Today, with our final guide on the "End-Game Dungeons", we have covered all the essentials so that you are prepared for the greatest challenges of the game. We hope that every tip, every strategy and every detail provided has been of great help in your adventure through Flyff Prologic. Even though this is the last episode of the series for now, we know that your journey in Flyff continues. Keep exploring, keep fighting and keep improving. We are sure that, with the tools and knowledge acquired, you will be more than ready for any challenge that comes your way. Thank you for joining us on this journey, for your dedication and for being part of this community. We bid you farewell with the hope of returning soon with more guides and content to help you reach new heights in Flyff Prologic. Until then, keep flying high and enjoy the game to the fullest!
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Welcome to this new guide to basic dungeon requirements. This time we will be reviewing the basic requirements for dungeons that could be considered "Mid Tier", that is, those dungeons that require a little more equipment and effort than basic dungeons, however they are one step below compared to end-game dungeons. Like our first Basic Dungeons guide, this guide will be intended for those players who are completely new to the game and do not have end-game equipment, that is; items such as: Evo Weapons and Runes, X and 12% Cards, Evo Pets, Perfect Awakes, Ancient Weapons. Again we clarify that anyone who has these end-game items will be able to complete the dungeons that we will be looking at below much more easily. This guide is only for the purpose of recommending some minimum requirements that a new player should have to aspire to complete these challenges. Without further ado, let's begin our guide, as always from the easiest to the most complicated! Contaminated Dungeon: We start with what could be said to be the easiest of these 5 dungeons. Despite being the easiest in this category, it still has a certain level of difficulty; since it is a rather long instance as you will have to eliminate the Giant Mushmoot to make your way to the bosses, while you go through you will have to endure the attacks of the Small Mushpoie, and that is when it can become a bit challenging, since as you advance there will be more and more of these and you will have to suffer all the attacks (unless you have an Arcanist and with EVA Storm you take out the small ones) It is for that reason, and also because the bosses are moderately strong, that for this scene we recommend an average of 400k-600k HP to be able to complete it without any problem. It also depends a lot on the class, since a Templar with 400k HP having more defense will be able to tank attacks much more compared to a Harlequin with the same amount of HP. Other requirements for this dungeon: Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Maximus Dungeon: Now it's the turn of the Baruna Jewel Dungeon. Here you will have to finish off the 3 mini bosses in order to reach the Final Boss E'Madra. Along the way you will have to tank the attacks of some mobs, however they are not so dangerous if you have the necessary requirements. The recommendation for Maximus would be an average of 600k-800k HP to be able to complete it without any problem. Perfectly with only 500-600k you could complete it, however, many times E'Madra tends to surprise with attacks of up to 800k damage, that is why we recommend taking more than 600k to make sure you do not die, and even more advisable to go with a team and not go alone to face this boss. Other recommendations: Go with a team, Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Colosseum: Here you can get the famous UBB and the Runes to put on weapons. You will have to beat each of the bosses until you reach the final boss (Ankou) who will drop the boxes to obtain the Runes needed to place on your weapon, and also the boss before Ankou (Mortal Clockwork) will drop the Ultimate Blessing of Baruna needed to upgrade your Baruna equipment, both weapons and armor. The recommendation for the coliseum would be similar to Maximus, with an average of 600k-800k HP for beginners, since if you don't have enough damage, Ankou can deal hits of up to almost 900k damage. The key is to be able to kill him quickly before he can land a hit, or in another case; to be able to have enough HP to handle his attacks. Other Recommendations: Full STA in Stats, Rebirth 10, Set +20, S and 8% Cards, Decent Awakes, Maximus Accessories, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, Party with Skills, etc. Kalgas Dungeon: Here you can get the Baruna level 130 armor for all classes. In this instance you will need to go through the dungeon and knock down the totems while avoiding the monsters in order to reach the end and defeat Kalgas, who will drop the 130 armor pieces. Even though it is a Baruna dungeon, Kalgas is really powerful and can deal quite a bit of damage with his attacks, it is quite similar to the Colosseum recommendation: you need to kill him before he kills you, since Kalgas attacks are quite strong. That is why the recommendation to face Kalgas (taking into account that you do not have that much damage) is an average the same as Colosseum: 600k-800k HP to be able to resist his attacks. Other recommendations: Party with skills, Rebirth 10, Baruna Jewels, Weapon +20, Fashion PVE, Full STA, Molten, Couple level 21, Perfect Pet with Awake, Decent Awakes, among others. Kheldor Dungeon: The last one in this guide and the most difficult among these 5. In Kheldor you can get the level 131 Baruna armor and some World War Tokens from the final boss. Like many others in this section of guides: You will have to defeat the totems throughout the dungeon while you dodge and receive the attacks of monsters that will be following you. What makes Kheldor especially difficult is the strength of the monsters you will find in this dungeon, you will receive attacks that can easily deal up to 300-500k damage, the trick of this is that you will have up to 10 creatures following you and dealing 300k damage per hit. And that is where this dungeon becomes difficult, since Kheldor itself (the final boss) is not difficult, it is quite average compared to the final bosses of the previous dungeons that we already mentioned, it is the path that makes Kheldor Dungeon the most difficult among the Mid Tier Dungeon section. The recommendation for Kheldor would be an average of 800k-1000k HP to be able to tank all the attacks without difficulty and survive (even with 600k you could go, but keep in mind that you will die... a lot). Other recommendations: Use acrobats and turn invisible to avoid monsters, Rebirth 10, Party with Skills, Couple level 21, PVE Fashion with awakes, Good Awakes, Perfect Pet with Awakes, S-R and 10% cards, Full STA, Baruna Accessories +20, Weapon with Rarity +20, Baruna Runes, etc. That wraps up this Advanced Dungeons guide, the next guide (and final one in this series) will be on the Endgame Dungeon Requirements: Evolution Trials, Aminus, Mars Mine and Cursed Aminus, so stay tuned and see you soon FlyFFers!
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When it comes to dungeons, it's very important to know what the minimum requirements are in order to complete them without any problems. And one of our most frequently asked questions is: How much HP do I need to go into a dungeon? So that's why we're working on this series of guides in which we'll be covering the requirements for the most important dungeons in Prologic Flyff, which we hope will be helpful for our new players! In this guide we'll cover what the minimum HP recommended for each dungeon would be and other tips and information that are important to keep in mind for each of these dungeons! We'll start from the most basic dungeons with the lowest requirements and then we'll increase the difficulty! (Ultimate Weapon Dungeons will not be taken into account in this guide since most of them can be completed without much trouble with just being 150 Hero) Clockworks Dungeon: We start this guide with the Clockworks dungeon, designed for collecting S, R, 8% and 10% cards. For this instance, it is recommended if you are a beginner to go with at least 300k HP, taking into account that your damage is not very high that would be the recommendation, however; if you have considerable damage (Baruna Weapon with PVE Runes, PVE Set, Set +20, Base Awakes, Jewelry +20 and among other upgrades) Clockworks can easily be done with up to even 200k HP, even with much less for those more experienced and end-game equipment! But the general recommendation for our beginners would be an average of 300k-400k HP Among other tips/requirements for Clockworks: Rebirth 10 (for more life and defense), A and 7% Cards, Lusaka Jewels +20, Ultimate Weapon with PVE Diamonds (Or Baruna Weapon with PVE Runes), Status Pet, Molten Potion, Join a Party with Skills, Some Awakes, among others. Behemoth Dungeon: Next we have the Ankou dungeon (Behemoth), in this dungeon you can collect the famous Baruna weapons to increase your power. This scene, along with Clockworks and Goldheart (which we'll see later), are without a doubt the 3 easiest to complete on the Prologic Flyff Dungeons list, however, I consider that it would be a bit ahead of Clockworks because this dungeon is a kind of labyrinth where you have to destroy totems and handle the attacks of multiple mobs, which adds a little extra difficulty in relation to the Clockwork dungeon. My recommendation for beginners would be a slightly higher average than Clockworks, with 400-500k HP to be safe. And like all the dungeons on this list: the most experienced can complete this dungeon with much less HP! Other Tips to complete Behemoth: Join a party with skills, A Cards and 7%, Molten Potion, Lusaka Jewels +20, Baruna/Ultimate Weapon with Diamonds or PVE Runes, Raised Pet. Goldheart Lair: This time we find the perfect dungeon for farming perins, this dungeon would be a little ahead in difficulty compared to the previous 2, since you will have to kill several mini bosses and tank the attacks of many mobs, despite that; it is still one of the easiest to complete in Prologic Flyff. The recommendation for beginners would be an average equal to Behemoth: 400-600k HP to be able to complete this dungeon, taking into account that you are not a high damage player. Among other recommendations for this dungeon: Rebirth 10, Baruna Set +20, Perfect Pet, Accessories +20, A-S Cards, Basic Awakes. And with Goldheart we finish this guide of the most basic dungeons in Prologic Flyff, which if you are a beginner you should keep in mind that these are the easiest and the ones you will need to do first, since the following dungeons are a step ahead in terms of difficulty. See you in the next guide FlyFFers, in which we will cover the following dungeons: Contaminated Dungeon, Maximus Dungeon, Kalgas Dungeon, Kheldor Dungeon and Coliseum!
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As you can see, there are many features in game to help you in your journey. One of them is the GUILD HOUSE FURNITURE. If you are a newcomer, you may look yourself for a guild to join through the Prologic Systems options. To access this option, click on START at the lower left corner of your screen, click on Prologic Systems and then click on Guild Finder, as the first screen shot below explains. Once the window is open, you will see a list of these guilds that allow auto-join, aside of the following information: Guild Leader, Guild Level, how many members, and, finally, the information about the Furniture, as the second screen shot below. If any of the listed guilds has active furniture, there will be a number showing how many furniture they have active. Otherwise, if you don’t see any number, it means the listed guilds have not active furniture. However, it’s still useful to join them due to two reasons: first, you will meet new friends and, secondly, you will receive the Guild Buff, as the third screen below shows. You can join the guild by clicking on JOIN. Once inside, if you want to leave the guild by any reason, just press the letter G, click on Member tab, find your own name, use the right button of your mouse then choose LEAVE GUILD. If you leave a guild, you don’t need to wait any minutes to join other guild or rejoin the guild you just left. Reminder: if there’s Guild Siege underway, you have to wait it to end to be able to join any guild. Credits to Lucas for originally posting this guide in our Discord's guides section
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We are currently working on an implementation of a new rebirth system. Thanks for this post is helping us during the planning phase.
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In the past few weeks, we've been working on server updates to improve security and ensure a safe and fair environment for all players. This is an ongoing effort, and we'll continue enhancing it in the future. 🔧 Fixes & Updates: 🛠️ Voter Buff PvE Formula Fixed: The PvE bonus was not applying properly, but it’s now fixed! 🛍️ New Items in the Prosiege Shop: We’ve added new cloaks and fashion sets for you to enjoy! 🎃 Halloween Event – Now with a Twist! 3 New NPCs have appeared in Flaris to kick off your Halloween adventure: Step 1: Talk to the first NPC to start your quest. Step 2: Track your quest progress by pressing the ‘Q’ key. Monsters everywhere have a chance to drop Gas Cans needed for the quest. After completing the initial quest, return to Romero to begin the Hunter Zombies Quest! Start the quest from Dr. Frankenstein for a chance to earn a Mini Zombie with stats! 🧟♂️ Exchange your tokens with the NPC Brooks for event rewards. Invasions during the event may feature Zombie spawns, so make the most of this new challenge! 🧟♂️ Halloween Monster Hunt Track the Zombie Hunt via the Monster Hunt window for special rewards. A new Halloween Boss will randomly appear during invasions. This boss drops Zombie Tokens directly to all participants' inventories and has its own Monster Hunt task. Gather your friends and hunt it down for exclusive rewards! 🎉 And Finally... Be sure to bring your best spooky outfits! 👻 Even the Spudmancer the Rotten might be a bit jealous of your Halloween style!
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If you’re trying to level up your own pet and if you are planning to make it a perfect pet, here is what you must know! When your pet reaches level C, even if it does not get a number 3 (the max of this level), don’t change anything. Just level it up straight to level B. Now, if you get anything except 1/3/5 on its following levels, you have to rework the levels in terms of pursuing the perfection. Here you will need one specific scroll named Chance of the Pet Tamer, which can be bought in the [Red Chip Trader] NPC or obtained through collection. The scroll will rework the past and the current level of your pet, redistributing the amount of the stats its giving to you. This is why you don’t have to worry if your level C pet is not giving you its max stats. And this is also the reason you are not supposed to use this scroll in level C if your pet has 1/3/x stats given. The Chance of the Pet Tamer scroll only works from level B to S, since it will affect the current and the past level of your pet. Once you reach the level S and your pet already has a 1/3/5/X/X level, you will still use this scroll to get the 7 on the level A. You may have a luck to get, at the same time, the 9 on the level S. However, if you already got your pet to 1/3/5/7/x, now it’s turn to get the 9 on the level S. Now you will have to use the Blessing of the Pet Tamer scroll, which you can purchase in the [Red Chips Trader] NPC. The scroll will delevel your pet back to 99,99% of the exactly previous level. If you use it on level S, your pet will return to level A with 99,99%, and so on. So be careful to use it once per time, because if your pet is Level S and mistakenly you click twice on the scroll, it will return to level B and your level A will be gone, so you will have to rework it again to get 7 on the level S. Once you deleveled your pet back to the previous level, remake the quest in the [Pet Tamer] NPC until you get a 9 on the level S. Credits to Lucas for originally posting this guide on our Discord server in the guides section.
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NPC Buffs aka Super Buff should increase its time from 1hr to 12hrs. Also, every buffs from the NPC should be maxed out.
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Create a new Premium Shop item "Scroll of Reforge Rarity Protection." That way, if you have a [Legendary] or [Epic] weapon, and you still want to try to upgrade it to an [Ancient], you can still reroll the rarity without losing the current rarity it has. That should incentivize some Logic Point purchases and help people maintain their equipment without the risk of rerolling a Legendary back to an [Uncommon].
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There is an item named Blessing of the Goddess (usually known as BOGs). You can get it through collection or from website, and it does add random stats on your fashion parts, like cloak, mask and sets. Every time you use a BOGs, it will give you a random stat, and the most used stats in Prologic Flyff are the following: increased critical damage, INT, STA, STR and MP. Usually, slayers, crackshooters, 1v1 FMs, 1v1 Templars and PVE Harlequins aim to get Increased Critical Damage on their gear, and it’s not different when it comes to fashion parts. Arcanists, mentalists, seraphs and tank classes uses to aim for STA. Arcanists and mentalists also aim for INT. Asal FMs usually goes for MP and HOP Harlequins for STR. The max stats you can get using a BOGs, in terms of the stats above, are the following: STR/STA/INT = +7 ICD = +7% MP = +150 To improve your fashion power, you can combine your fashion parts to increase the amount of stats you have each, just like the image below. To create a 3x lines fashion part, you have to do the following (read the whole instructions first, including the reminders): Use a BOG on a fashion part (cloak/mask, parts) until you get a max stat (read above the max stats list) – or you can buy it in Saint Morning Repeat the first step until you get three parts with the max stat you want (Ex.: 3x hairs with +7 STA) (or just buy three pieces) (Obs.: It DOESN’T MATTER if the fashion parts are female or male, you can use any) Bring the set where you aim to put the stats on to the [Fashion Composer] Nerupha NPC, which is located in [Town] Eastern Flarine center (Press ‘’V’’ then teleport to the second place in the list) Choose the option Fashion Combination, it will open the following screen below On the left column, under the word Keep, you have to put your final fashion set or parts (like PVE Brutal Set, normal Brutal Set or FV-13 Set, as example) On the right column, under the word Lose, you have to put the random fashion part which has the stat When you press START, the stat from your random fashion part will be transferred for your main fashion part. Your random fashion part will not be deleted Repeat the steps until you get three lines Reminder number one: you don’t need any security scroll because the process has a 100% success rate. Reminder number two: your cloak and your mask only allow one line of stat, so you better use the BOGs on your final mask/cloak or just buy your final mask/cloak already blessed. Reminder number three: your random fashion part can be of any gender, which means it doesn’t affect your combination if your final set is Male and your random fashion part is Female and vice-versa. Credits to Lucas for originally posting this guide in our Discord's guides section
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(Ringmaster/Seraph) Blessing of the Wiseman This skill restores 200,000 HP every 2 seconds for 4 seconds, providing the equivalent of consuming two seafood pizzas. Short-range area of effect, so party members must stay close to the Seraph to benefit from this healing. (Psykeeper/Mentalist) Stone Feet Reduces the target's MP/FP by 30%, hindering their ability to cast skills that rely on these resources. This makes it highly effective against opponents who use MP/FP for heavy-damage skills. (Knight/Templar) Templar's Call Slows the Templar’s movement speed by 200%, while increasing HP by 50% and reflecting 50% of incoming damage for 5-8 seconds. This skill reinforces the Templar’s tanking prowess, allowing them to survive longer when under attack by multiple enemies. (Ranger/Crackshooter) Eye of the Hawk In addition to increasing bow range, this skill grants the ability to detect invisible enemies, such as those using Dark Illusion. This accentuates Crackshooter's ability to pinpoint and attack.
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🛠️ Fixes & Improvements: Guild Clash Timer Fixed: Resolved an issue with the Guild Clash start timer. Reward Issue Fixed: Addressed an error where, in some cases, winners of Guild Clash did not receive the proper rewards. Auto-Close Bug Fixed: Fixed an issue where Guild Clash would auto-close after starting in rare situations. Server Stability Improved: Corrected a rare Guild Clash error that could cause server crashes. Revive Window Issue Resolved: The revive window will no longer appear when pressing ESC while dead in Guild Clash. Lobby Attack Restriction: Players can no longer attack while in the Guild Clash lobby. ⚔️ Class & Item Updates: Templar Buff: Increased Templar’s base PvE damage by approximately 25%. Molten Potion Fix: Resolved an issue where buff items like Milk Chocolate, Cooked Corn, and Intense Coffee were being removed upon death when using the Molten Potion. We’re committed to enhancing your Guild Clash experience and balancing classes for a better gameplay experience! Please patch your client and let us know if you encounter any issues. Happy gaming and good luck in your Guild Clashes! ⚔️
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El Sistema de Renacimiento Actual El sistema de Renacimiento actual de Prologic FlyFF ofrece una buena base para la progresión y el desarrollo del personaje, permitiendo a los jugadores reiniciar sus niveles y obtener bonificaciones. Sin embargo, para mantener a los jugadores más comprometidos e interesados en el juego, es necesario una actualización. Al introducir elementos como un aumento progresivo de la dificultad, zonas dinámicas de leveo y recompensas exclusivas como los Tokens de Renacimiento, el sistema puede evolucionar para ofrecer más profundidad y variedad. Estos cambios crearán una sensación de logro y fomentarán el juego continuo, asegurando que la base de jugadores se mantenga entusiasmada con el camino hacia niveles de renacimiento más altos. 1. Nivel Máximo de Renacimiento: 100 El Nivel Máximo de Renacimiento se establece en Renacimiento 100. Requisito: Los jugadores deben alcanzar el Nivel 150 con 99.99% EXP para ser elegibles para el renacimiento. La experiencia de leveo es normal de 60-M a 150, pero una vez que los jugadores alcanzan el Nivel 150, la ganancia de EXP disminuye exponencialmente para alcanzar el 99.99% en ese nivel. 2. Costos en Perin para los Renacimientos y la Introducción de Scrolls de Renacimiento Renacimiento 10-20: 1000 Perin por renacimiento. Renacimiento 21-30: 1250 Perin por renacimiento o 1 Scroll de Renacimiento. Renacimiento 31-40: 1500 Perin por renacimiento o 2 Scrolls de Renacimiento. Renacimiento 41-50: 1750 Perin por renacimiento o 2 Scrolls de Renacimiento. Renacimiento 51-95: 2000 Perin por renacimiento o 2 Scrolls de Renacimiento. Renacimiento 96-100: 3000 Perin por renacimiento o 3 Scrolls de Renacimiento. Nota: Los Scrolls de Renacimiento son artículos premium que pueden adquirirse en la tienda por 500 Logic Points cada uno. 3. Incorporación de Azria para el Leveo de Renacimiento Azria como Zona Principal de Renacimiento: Azria se convierte en la zona central para los jugadores de renacimiento de alto nivel. Ahora hay una distinción entre Azria para leveo de renacimiento y farming de Monedas de Evento (Renacimiento 10+), aunque comparten el mismo mapa. 4. Nivel de Dificultad de los Mobs en Azria Mantener la dificultad actual de los mobs en el farming de Monedas de Evento en Azria para el área de leveo de renacimiento. El HP y el daño actual de los mobs en el Event Coin Farm es un buen punto de partida, pero deberían escalar conforme los mobs se vuelven más difíciles. Por ejemplo, mantener a Yetti con su HP/daño actual, pero escalar Mutant Yetti, Augu, Mutant Augu, Prince, y otros mobs según el nivel de renacimiento del jugador, aumentando la dificultad hacia el Renacimiento 100. 5. Tokens de Renacimiento y Compras de Cartas Las Cartas X y las Cartas del 12% son muy codiciadas pero difíciles de obtener en Prologic FlyFF. Al introducir Tokens de Renacimiento con una pequeña probabilidad de caer de los mobs en Azria, los jugadores podrán acumular estos tokens y canjearlos por estos valiosos ítems. Este sistema ofrece un camino gradual y gratificante para adquirir poderosas cartas, ayudando a los jugadores a mejorar su equipo y levear más eficientemente sin hacer que los objetos sean demasiado accesibles. Tokens de Renacimiento: Introducir Tokens de Renacimiento, que tienen una pequeña probabilidad de caer de los mobs en Azria. Uso de Tokens: Estos tokens pueden ser recolectados y utilizados para comprar artículos especiales como: Cartas X (ej. Fuego X, Agua X), que mejoran el equipo agregando daño elemental y resistencias. Cartas del 12%, que son muy valiosas para aumentar estadísticas como HP, MP, DEF o Ataque en un 12% cuando se insertan en el equipo. Tasa de Caída: La tasa de caída de los Tokens de Renacimiento debe ser lo suficientemente baja como para hacerlos raros y valiosos, fomentando el farming en Azria para ganar estos tokens y canjearlos por cartas poderosas. 6. Tasas de EXP de los Mobs en Azria Las tasas de EXP de los mobs en Azria no pueden ser amplificadas directamente. Estas tasas están limitadas y solo pueden incrementarse leveando con un compañero. El sistema incentiva el leveo en pareja duplicando la EXP cuando dos jugadores trabajan juntos. Las tasas de EXP a continuación reflejan el leveo en solitario. Si tienes un compañero, la EXP se duplica para ambos. Tasas de EXP de Mobs en Azria y Costos de Renacimiento Yetti (Renacimiento 10-20): EXP por mob: 0.05% Costo de renacimiento: 1000 Perin Mutant Yetti (Renacimiento 20-30): EXP por mob: 0.04% Costo de renacimiento: 1250 Perin Augu (Renacimiento 30-40): EXP por mob: 0.03% Costo de renacimiento: 1500 Perin Mutant Augu (Renacimiento 40-50): EXP por mob: 0.025% Costo de renacimiento: 1750 Perin Ghost of the Forgotten Prince (Renacimiento 50-70): EXP por mob: 0.02% Costo de renacimiento: 2000 Perin Pequeña probabilidad de caer Tokens de Renacimiento Ghost of the Forgotten King (Renacimiento 70-90): EXP por mob: 0.015% Costo de renacimiento: 2000 Perin Pequeña probabilidad de caer Tokens de Renacimiento Mammoth (Renacimiento 90-95): EXP por mob: 0.01% Costo de renacimiento: 2000 Perin Pequeña probabilidad de caer Tokens de Renacimiento Cannibal Mammoth (Renacimiento 95-100): EXP por mob: 0.005% Costo de renacimiento: 3000 Perin 7. Recompensas por Renacimiento Renacimiento 1-10 Bonus de HP: +2% HP por renacimiento Absorción de Daño: +1% por renacimiento Bonus total al Renacimiento 10: HP: +20% Absorción de Daño: +10% Renacimiento 11-25 Bonus de HP: +1% HP por renacimiento Absorción de Daño: +0.5% por renacimiento Bonus de Daño PvE: +1% por renacimiento (a partir de Renacimiento 15) Bonus de Daño PvP: +0.5% por renacimiento (a partir de Renacimiento 20) Incremento de EXP: +1% por renacimiento (a partir de Renacimiento 20) Bonus total al Renacimiento 25: HP: +35% Absorción de Daño: +17.5% Daño PvE: +10% Daño PvP: +2.5% Incremento de EXP: +5% Renacimiento 26-50 Bonus de HP: +0.5% HP por renacimiento Absorción de Daño: +0.25% por renacimiento Bonus de Daño PvP: +0.5% por renacimiento Reducción de Daño PvP: +0.5% por renacimiento (a partir de Renacimiento 30) Incremento de EXP: +1% por renacimiento Bonus de Velocidad: +0.5% por renacimiento (a partir de Renacimiento 40) Bonus total al Renacimiento 50: HP: +47.5% Absorción de Daño: +25% (máximo) Daño PvE: +20% Daño PvP: +15% Reducción de Daño PvP: +10% Incremento de EXP: +30% Bonus de Velocidad: +5% Renacimiento 51-100 Bonus de HP: +0.25% HP por renacimiento Bonus de Daño PvP: +0.1% por renacimiento (hasta que el Daño PvP alcance +20%) Reducción de Daño PvP: +0.25% por renacimiento Bonus de Velocidad: +0.25% por renacimiento Incremento de EXP: +0.5% por renacimiento (hasta que el incremento de EXP alcance +50%) Bonus total al Renacimiento 100: HP: +50% (máximo) Absorción de Daño: +25% (máximo) Daño PvE: +20% (máximo) Daño PvP: +20% (máximo) Reducción de Daño PvP: +10% (máximo) Incremento de EXP: +50% (máximo) Bonus de Velocidad: +10% (máximo) Bonus de Todas las Estadísticas: +50 al Renacimiento 100 Este sistema estructurado no solo fomenta el compromiso, sino que también revive la experiencia clásica y cooperativa de leveo que muchos jugadores de FlyFF disfrutaron.
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The Current Rebirth System The current Prologic FlyFF Rebirth system provides a good foundation for progression and character development, offering players a chance to reset their levels and gain bonuses. However, to keep players more engaged and invested in the game, an overhaul is needed. By introducing elements such as progressively increasing difficulty, dynamic leveling zones, and unique rewards like Rebirth Tokens for exclusive items, the system can evolve to offer more depth and variety. These changes will create a sense of achievement and encourage continuous play, ensuring that the player base remains excited about the journey to higher rebirths. 1. Max Rebirth Level: 100 Max Rebirth Level is now set to Rebirth 100. Requirement: Players must reach Level 150 at 99.99% EXP to be eligible for rebirth. The leveling experience is normal from 60-M to 150, but once players hit Level 150, EXP gain decreases exponentially to reach Level 150 with 99.99% EXP. 2. Perin Costs for Rebirths and Introduction of Rebirth Scrolls Rebirth 10-20: 1000 Perin per rebirth. Rebirth 21-30: 1250 Perin per rebirth or 1 Rebirth Scroll. Rebirth 31-40: 1500 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 41-50: 1750 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 51-95: 2000 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 96-100: 3000 Perin per rebirth or 3 Rebirth Scrolls. Note: Rebirth Scrolls are premium shop items that can be purchased for 500 Logic Points each. 3. Incorporating Azria for Rebirth Leveling Azria as a Core Rebirth Zone: Azria becomes the central area for high-level rebirth players. There is now a distinction between Azria for Rebirth Leveling and Event Coin Farming (Rebirth 10+), although they share the same map. 4. Azria Mob Difficulty Level Maintain current Event Coin Farm Azria Mob difficulty for the Rebirth Farming Area. The current mob HP/Damage at the Event Coin Farm is a good starting point, but it should scale up as the mobs become tougher. For example, keep Yetti at its current HP/Damage, but Mutant Yetti, Augu, Mutant Augu, Prince, and others should scale accordingly to match the player's rebirth level, increasing difficulty toward Rebirth 100. 5. Rebirth Tokens and Card Purchases X Cards and 12% Cards are highly sought after but difficult to obtain in Prologic FlyFF. By introducing Rebirth Tokens with a small drop rate from Azria mobs, players can slowly accumulate these tokens and exchange them for these valuable items. This system provides a gradual, rewarding path to acquiring powerful cards, helping players enhance their gear and level more efficiently without making the items too easily accessible. Rebirth Tokens: Introduce Rebirth Tokens, which have a very small chance to drop from mobs in Azria. Token Usage: These tokens can be collected and used to purchase special items like: X Cards (e.g., Fire X, Water X), which enhance gear by adding elemental damage and resistances. 12% Cards, which are highly valuable for increasing stats such as HP, MP, DEF, or Attack by 12% when socketed into gear. Token Drop Rates: The drop rates for Rebirth Tokens should be low enough to make them rare and valuable, encouraging players to farm in Azria over time for the chance to earn these tokens and exchange them for powerful cards. 6. Azria Mob EXP Rates Mob EXP Rates in Azria cannot be amplified directly. These rates are capped and can only be increased by leveling with a partner. The system incentivizes partner leveling by doubling EXP when two players are working together. The EXP rates below reflect solo leveling. If you have a partner, the EXP is doubled for both of you. Azria Mobs EXP Rates and Rebirth Costs Yetti (Rebirth 10-20): EXP per mob: 0.05% Mutant Yetti (Rebirth 20-30): EXP per mob: 0.04% Augu (Rebirth 30-40): EXP per mob: 0.03% Mutant Augu (Rebirth 40-50): EXP per mob: 0.025% Ghost of the Forgotten Prince (Rebirth 50-70): EXP per mob: 0.02% Small chance to drop Rebirth Tokens Ghost of the Forgotten King (Rebirth 70-90): EXP per mob: 0.015% Small chance to drop Rebirth Tokens Mammoth (Rebirth 90-95): EXP per mob: 0.01% Small chance to drop Rebirth Tokens Cannibal Mammoth (Rebirth 95-100): EXP per mob: 0.005% Small chance to drop Rebirth Tokens 7. Rebirth Character Rewards Rebirth 1-10 HP Bonus: +2% HP per rebirth Damage Absorption: +1% per rebirth Max Total Bonus at Rebirth 10: HP: +20% Damage Absorption: +10% Rebirth 11-25 HP Bonus: +1% HP per rebirth Damage Absorption: +0.5% per rebirth PvE Damage Bonus: +1% per rebirth (starting at Rebirth 15) PvP Damage Bonus: +0.5% per rebirth (starting at Rebirth 20) EXP Gain: +1% per rebirth (starting at Rebirth 20) Max Total Bonus at Rebirth 25: HP: +35% Damage Absorption: +17.5% PvE Damage: +10% PvP Damage: +2.5% EXP Gain: +5% Rebirth 26-50 HP Bonus: +0.5% HP per rebirth Damage Absorption: +0.25% per rebirth PvP Damage Bonus: +0.5% per rebirth PvP Damage Reduction: +0.5% per rebirth (starting at Rebirth 30) EXP Gain: +1% per rebirth Speed Cap Bonus: +0.5% per rebirth (starting at Rebirth 40) Max Total Bonus at Rebirth 50: HP: +47.5% Damage Absorption: +25% (capped) PvE Damage: +20% PvP Damage: +15% PvP Damage Reduction: +10% EXP Gain: +30% Speed Cap: +5% Rebirth 51-100 HP Bonus: +0.25% HP per rebirth PvP Damage Bonus: +0.1% per rebirth (until PvP Damage reaches +20%) PvP Damage Reduction: +0.25% per rebirth Speed Cap Bonus: +0.25% per rebirth EXP Gain: +0.5% per rebirth (until EXP Gain reaches +50%) Max Total Bonus at Rebirth 100: HP: +50% (capped) Damage Absorption: +25% (capped) PvE Damage: +20% (capped) PvP Damage: +20% (capped) PvP Damage Reduction: +10% (capped) EXP Gain: +50% (capped) Speed Cap: +10% (capped) All Stats: +50 at Rebirth 100 This structured system not only encourages engagement but also revives the cooperative, classic leveling experience that many FlyFF players enjoyed.
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🛠️ Fixes & Improvements: Creature Spawn Error Fixed: Resolved an issue where a small number of creatures would die upon spawning due to collision errors, remaining dead until a server restart. Faster Buff Recovery: When you die, the /buff command cooldown is now reduced to 2 seconds. Aminus Dungeon Entry Fixed: Players can now enter the Aminus Dungeon while on mounts without issue. Enhanced Stability: Removed an outdated multi-thread process causing random crashes. The client is now more stable and smooth! Creature Balance: Lowered the base damage of creatures in Aminus/Cursed Aminus Dungeon by around 30% (except for bosses). 🔧 Quality of Life Changes: Guild Clash Made Easier: Added a "Join Clash" option to the Prologic Guild Clash NPC, allowing players to rejoin even if they accidentally close the confirmation window. Rebirth Souls Farming Bonus: The non-PK channel of the ticket now provides a bonus in the Rebirth Souls farming area, with the PK channel still offering double the bonus compared to non-PK channels. Float Like a Boss: You can now float when using specific wing masks as a model like Luna Wing Mask, Spirit Wing Mask, Cute Angel Wing Mask, Purple Butterfly Wing Mask, and Red Butterfly Wing Mask. New Quick Sell System: A smoother, more efficient system for selling large amounts of items from your inventory is now available. ⚔️ Skill Changes: Acrobat Skill - "Fast Walker": Now grants +10% Speed Cap Rate. Ringmaster Hero Skill - "Return": Now provides +5% PvE damage and +3% PvP damage absorb to the target. Jester Skill - "Penya Strike": Increased damage by approximately 6%. Ranger Skills: Increased damage by approximately 6%. We’re excited to bring these improvements to make your adventures even better! Please patch your client and feel free to share your feedback or report any issues. Happy flying!
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Vrax changed their profile photo
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Can the devs implement a daily login rewards in the game.
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Fast Walker (acrobat skill) should give speed cap +10% instead of just speed. With molten potion, anybody can reach 250% speed, making the skill currently practically useless. Giving acrobat classes (Harlequin/Crackshooter) +10% speed cap would make them just a bit faster than every other class, emphasizing the "dexterity" and "speed" associated with these classes.
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NahtoxGaming changed their profile photo
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It does take a while to level up, but you can minimize the client and let it run overnight a few times and you'll get there.
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Another feature that will help you in your journey in Prologic Flyff is the HOUSE FURNITURE. You can enter your own house by going to Center of Flaris and meeting the NPC named [Housing Specialist] Charlie and clicking in ENTER HOUSE option as the first image below. It can be bought in Red Chips Trader NPC. There are many types of furniture you can buy, and you can choose them based on your class, since each of them gives you a different stat. After you buy the furniture you want, take the following steps: Double-click on it on your inventory Enter your house by meeting the [House Specialist] Charlie Press the letter Y, click on the furniture on the first small window, then click on INSTALL The floor and the wallpaper furniture will be automatically installed on your house, while the other types of furniture you will have to choose the place exactly where you want to install them The furniture will last 15 days since the moment you activate it on your inventory Reminder number 1: You can only use one kind of furniture each time, what means you can only INSTALL one bed, one dresser, one drawer, one floor, one wallpaper, one sofa, one wardrobe per time. Reminder number 2: If by any chance you install the wrong furniture you don’t want, just press Y, select the furniture you want to delete and click on REMOVE. Reminder number 3: If you only activate the furniture on your inventory but you don’t install it on your house, it will not give you the stats. Credits to Lucas for originally posting this guide in our Discord's guides section!
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Sugerencias para Mejorar la Clase Seraph: Incorporación de Holycross en los Cálculos de DPS: Actualmente, para que un Seraph reciba recompensas de los Boss, debe participar en combate con su bastón o usar Merkaba Hanzelrusha para iniciar el daño. Sería más eficiente y menos disruptivo si Holycross por sí solo contara como DPS hacia el Boss. Además, sería beneficioso que el rastreador de DPS reconociera el daño adicional resultante de un Holycross como parte de la contribución del Seraph. Por ejemplo, si el daño de un jugador aumenta de 100k a 150k gracias a Holycross, los 50k adicionales deberían atribuirse al DPS del Seraph. Blessing of the Wiseman: A probar un debuff de veneno con mi Arcanist, descubrí que al lanzar Blessing of the Wiseman con mi Seraph, el debuff no se eliminó, lo que me llevó a cuestionar la utilidad de esta habilidad. Para mejorar su efectividad, propongo que Blessing of the Wiseman sea rediseñada como una habilidad de un solo objetivo, en lugar de ser para todo el party, con las capacidades de un Holy Scroll—eliminando todas las condiciones, incluidas stun, sneaker, etc. Se podría implementar un mayor cooldown para equilibrar esta habilidad. Este ajuste no solo destacaría el papel de apoyo del Seraph, sino que también aumentaría significativamente su utilidad durante las peleas contra boss que aplican debuffs y en escenarios de PvP. Habilidad de Héroe del Seraph "Retorno": La habilidad de héroe actual, "Retorno," que teletransporta al Seraph a la ciudad más cercana, queda obsoleta debido al teletransportador incorporado en el juego. Para realzar la distinción entre los buffs de Seraph y los del Buff Pang, sugiero reemplazar "Retorno" por un nuevo buff más impactante. Esta nueva habilidad de héroe podría dar un aumento de daño en PvP, o de daño en PvE, o un All Stats +x, lo que daría a los buffs de Seraph una ventaja única sobre las ofertas predeterminadas del Buff Pang. Estos cambios están diseñados para mejorar la utilidad y la singularidad de la clase Seraph, haciendo que la experiencia de juego sea más gratificante para quienes eligen esta clase como su principal.