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  1. 1 point
    Prologic's 7-Year Anniversary – Our Biggest Update Ever! Prologic has officially reached its 7-year anniversary, a milestone that is almost unheard of in this space. While most servers fade within months, we’ve built something lasting—thanks to our incredible, loyal community. Your support, feedback, and dedication have shaped Prologic into what it is today. To celebrate, we’re rolling out our largest update ever. This update brings Evo 141 Sets, introducing a new endgame progression path, along with Reforge Tablets, giving you more control over rarity rolls. We’ve also made massive performance improvements, boosting FPS by up to 75% in some cases, alongside tons of quality-of-life upgrades, fixes, and balance changes. Anniversary Store Sales & Roulette Event To mark the occasion, we’re running an LP Store Sale from March 23 to April 15. On top of that, enjoy a Limited-Time Roulette Event—for a short time, all normal, vote, and lucky spins will have 50% higher chances for Epic Rewards. Update Contents New Feature: Evo 141 Sets – High-End Gear with Exclusive Drop Only Mechanic New Feature: Reforge Tablets New Feature: Lucky Drop Stats on Armor Sets Performance Boosts – Major Improvements New QOL Features and Changes Class Changes and Updates Dungeon Changes General Fixes Client Stability Efforts New Feature: Evo 141 Sets – High-End Gear with Exclusive Drop Only Mechanic The Evo 141 Sets (v2 in game) serve as an endgame alternative to the 140 sets, offering a new progression path with a distinct playstyle. These sets are only obtainable through drops and cannot be acquired via the Fragment Exchange, ensuring their rarity and long-term value. Over time, fragment-based systems have proven unhealthy for the game, allowing players to stockpile and trade fragments, bypassing the challenge of obtaining gear through gameplay. This has flooded the market, devaluing rare items and making progression less rewarding. With an overwhelming number of fragment types already, item management has become unnecessarily complex. To create a healthier, more balanced economy, we are phasing out fragments in favour of direct drop mechanics, preserving gear value and rewarding active participation in PvE content. How to Obtain Evo 141 Sets: Drop Location: Evo Trails Dungeon – our most challenging PvE content to date, requiring strategic play and well-equipped teams. No Fragment System: Unlike the 140 Evo sets, Evo 141 cannot be crafted with fragments. Tradeable but Limited Supply: Their exclusivity and difficulty to obtain will sustain strong market value. Each Evo 141-piece features enhanced stats designed with community input, but more importantly, they fulfil a different role and playstyle compared to 140 sets. This means greater class diversity at endgame, allowing players to choose gear that best suits their preferred combat style and strategic approach in both PvE and PvP. Further stat adjustments may be made based on player feedback. New Feature: Reforge Tablets We’ve heard your feedback about the frustrations of bad luck with reforging, and we’re excited to introduce Reforge Tablets! These new items provide an alternative way to roll for rarity, some with a higher chance, while also creating new trading opportunities. What Are Reforge Tablets? Reforge Tablets work like weapons when rolling for rarity, but instead of reforging a weapon directly, the rarity is placed into the reforging UI, and it is stored on the tablet. Once a tablet has your desired rarity, it can be transferred to any weapon of your choice. There are 4 types of reforge tablets Standard – Functions like a regular weapon (purchasable with RC). Pristine – Increases the chance of a higher rarity by 1.5x (available via the LP Store, Roulette & Monster Hunter). Heroic – Increases the chance of a higher rarity by 2.0x (available via the LP Store, Roulette & Monster Hunter). Celestial – Increases the chance of a higher rarity by 2.5x (available via the Monster Hunter). To be clear, this system will not immediately devalue the rate of pre-existing legendary weapons. While having a multiplier may sound significant, the chance of getting a Legendary is still extremely low. A small chance, even with a multiplier, is still a small chance—just a little better. This remains an RNG system, so you may hit that Legendary on your first roll, or it could take many attempts. The main goal is to mitigate bad luck streaks and give players a slightly better chance at reaching that coveted rarity. How Do They Work? Place the tablet into the reforge UI located at Bobochan. Ensure you have Rarity Boosters and Perin as these are required to roll. Once a tablet has the desired rarity, it can be applied to any weapon to transfer that rarity much like a scroll. Free-to-Play Support: Monster Hunter Reforging Update To further reinforce our commitment to free-to-play access, we’ve added a 1500 reward to all dungeons through the Monster Hunter system. The Celestial 2.5x tablet reward is currently only available through this system, ensuring players who engage in this content have an added incentive without spending additional resources. Why Are We Implementing This? More reforging flexibility – The new system helps reduce bad luck streaks by allowing players to store rarities on Reforge Tablets and apply them to weapons later. Instead of relying on random rolls every time, players can build up stored rarities and use them strategically, giving them more control over their reforging outcomes and reducing the frustration of long, unlucky streaks. Better event opportunities – The new system allows us to introduce events that can offer reduced reforging costs, better odds, or other benefits, but only when needed to address Perin inflation. By having this flexibility, we can adjust the economy more easily and help maintain a healthy balance between supply and demand, ensuring the game’s economy remains sustainable. New trading opportunities – Rarity Tablets create a secondary market where players can buy and sell reforged rarities. This opens up new ways for players to earn and trade, encouraging a vibrant economy where reforging becomes a tradable commodity, and players who are lucky or skilled in reforging can profit from their results. Support for ongoing upkeep – To ensure the continued operation and maintenance of the game, these tablets will also be available for donation. This helps support the game’s growth, covering server costs, and ensures there is a sustainable model that balances both free-to-play access and the financial needs to keep the game running smoothly. New Feature: Lucky Drop Stats on Armor Sets! We’ve introduced a new chance to gain extra stats from the Lucky Drop on armour sets, including Evo sets. This works similarly to event scrolls that add stats, but with a twist—Lucky Drop stats can go up to a maximum of 5, which can be distributed across one or two stats (e.g., +3 STA and +2 STR, or +5 STA). However, unlike event scrolls, which max out at +4, Lucky Drop stats can’t be increased using event scrolls. If you apply an event scroll to armour that already has Lucky Drop stats, the Lucky Drop stats will be removed, and the event scroll stat will be applied instead. This feature introduces more variety and provides min-maxers with a fresh challenge to chase after, allowing for even greater customization of your gear. Not all armour is created equal... Performance Boosts – Major Improvements! We’re excited to announce some significant performance upgrades that will greatly enhance most players performance! Improved Inventory Hover Performance: We’ve optimized the performance while hovering over inventory items, reducing stuttering and FPS drops, ensuring smoother interactions and better responsiveness. Major Engine Upgrade: We've overhauled multiple core graphics functions, resulting in performance gains of up to 75% in some cases. This means smoother visuals, faster load times, and overall improved gameplay performance, making for a much more enjoyable experience. Reduced CPU Utilization: We’ve also reduced CPU usage by approximately 10%, which helps improve game performance on a wider range of systems, especially for those running lower-spec setups. These updates represent a huge leap forward in optimizing the game and delivering a much smoother experience for all players. Whether you’re in intense combat or simply navigating the world, expect to see better performance across the board! New QOL Features and Changes New Quick Equip Switch System: By popular demand, we’ve introduced a Quick Equip Switch System that lets you easily switch equipment outside of PvP arenas. This system is designed to give you more flexibility while preparing for battles and adventures. This can be accessed via the Start menu – Prologic Systems – Equip Switcher (Please note: It cannot be used while in the Guild Siege Lineup.) New Inventory Resize System: You can now adjust your inventory window size to your preferred size, making it easier to manage your items. We are also exploring options to expand the size of the player inventory in the near future, so you can keep more gear and resources at hand! Event Update: The Winter Event has been removed, and the Love Event is back, bringing new opportunities and rewards for players to enjoy! Pet Beads: Beads now stack up to 30 days Enhanced Evo Set Aura: The Evo set aura now has a more intense glow effect, making your gear shine even brighter and stand out more during gameplay. Follow Shortcut: Pressing "Z" while selecting a player will now initiate following instead of using the character menu. Comrade Buff in VIP Channel: The Comrade Buff now remains active even if your comrade is offline. (Note: Experience will not increase while your comrade is offline.) New Event Indicators: “Fortune Frenzy” and “Galore Gift Box” events now display at the top of the screen, making it easier for you to keep track of active events. Model Changes: New models will now be visible in the character selection menu. Baruna Weapons SFX Update: The SFX effect of Baruna weapons has been changed back to the classic version, as requested by the community. Following Behaviour: Following a character will no longer be interrupted if the followed character dies, ensuring smoother navigation and movement. Galore Gift Box Update: The Lucky Box bonus from the Galore Gift Box will now be reflected in the stats window, allowing you to easily track the bonuses you’ve received. Class Changes and Updates Skill “Soul of Rhisis”: The cooldown for the “Soul of Rhisis” ability has been reduced to just 30 seconds, allowing for more frequent use in combat as well as now display the real max PvP damage absorption in its buff icon. Skill “Merkaba”: Improved the positioning of Merkaba skill SFXs, enhancing visibility for a clearer effect and now correctly displaying on the ground. Harlequin and Ranger AoE: The area of effect (AoE) will no longer decrease in size in farm areas if the player remains stationary. FM & Crackshooter SFX: Fixed an issue where the SFX effects for FM and Crackshooter aura buffs would disappear after teleporting or relogging. Crackshooter Arrow Issue Fixed: Fixed an issue where an arrow reaching the target before another skill would cause that skill to deal no damage. Crackshooter Action Slot Fix: Fixed an issue where the Crackshooter action slot would not activate all selected skills, ensuring smoother skill execution. Dungeon & Creature Changes Contaminated Dungeon: To prevent position-related bugs, we've reduced the speed of Giant Mush and Krr, ensuring smoother interactions and preventing unintended issues in combat. Additionally, the enemy vision range has been reduced, resulting in less unintended mob aggro. This makes it easier to navigate through the dungeon without drawing unnecessary attention from enemies. Mars Dungeon: Monster Hunter now added Monster Hunter: Now extends up to 1500 kills, offering more opportunities for rewards and progression within the dungeon. All: Fixed an issue where creatures would get stuck after a player's death while returning to their initial position or following. All: Addressed an AI issue where some creatures would keep walking into walls or objects, causing them to get stuck. All: Improved position synchronization for creatures in both world and dungeon environments, ensuring smoother movement and behaviour. General Fixes Fixed an interface error where the Bank window would move to the far left when the Inventory window was on the right. Fixed an issue preventing Monster Hunt Weapon model rewards from being used in the Model Change system. Fixed an issue where players' positions would desynchronize after dying, affecting PvP arenas like Guild Clash. Fixed a recurring issue where players were unable to move using WASD or activate the action slot after dying, unless minimizing and maximizing the window. Fixed PvP totems in Flaris that would not respawn after dying. Fixed an issue where some stats were not properly sent to clients when changing equipment. Fixed a crash occurring in the Reforge window after teleporting while reforging. Fixed a Pickup Pet error that prevented stacking the last bead. Fixed an issue where players using Evo weapons had a larger hitbox than intended. Fixed an issue where the buff command did not set skill cooldowns correctly. Swapping jewelry sets (e.g., from Defender to Champion) no longer requires manually unequipping the entire set first. Fixed shortcut duplication issues in the v19 interface when moving them between slots. Fixed Guild Clash respawn timers on both client and server to prevent desynchronization. Client Stability Efforts Memory leak fixes and performance improvements to enhance stability and reduce random crashes. Fixed a major memory leak related to the SFX system. Fixed a major memory leak related to the glow/aura system. Fixed a memory leak related to the arena score system. Fixed a memory leak related to the teleporter. Fixed a memory leak in the Monster Hunt window. Fixed a random crash caused by certain skills like Merkaba. Fixed a memory leak related to animated masks. Thank you for being part of this journey—here’s to many more years of Prologic!
  2. 1 point
    First of all thanks for the guide! You explained this to me in-game and it seems you made it into a guide! Since I just did it, some small points to mention: 1. Green items give 50 jewels per +10 not 40 2. You can do Blue items of the same level and they give 30 jewels at +10 instead of the 50 jewels green items give. For low level i recommend using green items (cheap with FLY coupons) but the blue option is interesting for new players since Bloody weapons are "bloody" expensive You can simply substitute any level 120 blue weapon which drop easily and you can get 30 jewels I figured this out since at the time the cheapest bloody weapon in SM was 100p and that was way to much for a new player to spend on making jewels. So i went to the internet aand found that blue weapons should work and they did!
  3. 1 point
    Hero skills are powerful abilities unique to each class, obtained after reaching Hero status (level 121-H). These skills provide significant advantages in combat, making them essential for both PvE and PvP. However, leveling Hero skills differs from leveling up regular skills. This guide will cover the most effective methods to efficiently level up your Hero skill. Requirements & Preparation Before leveling your Hero skill, ensure you have the following: Hero status (Level 121-H) Several of each gem: Diamond Emerald Sapphire Ruby Topaz How to Acquire the Necessary Gems To obtain the required gems for leveling your Hero skill, you can use the following methods: 1. Defeating World Bosses Certain world bosses (Basilisk, Chief Keokuk) and certain dungeons (Kalgas, Behemoth) drop gems upon defeat. These bosses may have specific drop tables, so check which ones drop the gems you need. 2. Weapon Upgrading & Exchange System Obtain and upgrade Green weapons to +10, then exchange them for gems. You can get Green weapons by defeating boss mobs, or exchanging coupons at the Coupon Shop. The weapon type determines the gem you receive: Guardian Weapon +10 → 40 Topaz Historic Weapon +10 → 40 Ruby Angel Weapon +10 → 40 Sapphire Legendary Golden Weapon +10 → 40 Emerald Bloody Weapon +10 → 40 Diamond Talk to [Jewel Manager] Peach and select “Create Jewels” to exchange your weapon for gems. Leveling Up Your Hero Skill 1. Teleport to Volkane Press 'V' to open the teleporter menu. Select "[World Boss] Red Meteonyker" to teleport to Volkane. 2. Locate the NPC "Mysterious Robed Girl" Once in Volkane, find the Mysterious Robed Girl NPC. Interact with her and select "Level-up Hero Skill!" 3. Upgrade Your Hero Skill The maximum Hero Skill level is 5. Each upgrade attempt requires multiple gems. Success is not guaranteed, so bring plenty of gems to avoid running out before reaching max level.
  4. 1 point
    The Current Rebirth System The current Prologic FlyFF Rebirth system provides a good foundation for progression and character development, offering players a chance to reset their levels and gain bonuses. However, to keep players more engaged and invested in the game, an overhaul is needed. By introducing elements such as progressively increasing difficulty, dynamic leveling zones, and unique rewards like Rebirth Tokens for exclusive items, the system can evolve to offer more depth and variety. These changes will create a sense of achievement and encourage continuous play, ensuring that the player base remains excited about the journey to higher rebirths. 1. Max Rebirth Level: 100 Max Rebirth Level is now set to Rebirth 100. Requirement: Players must reach Level 150 at 99.99% EXP to be eligible for rebirth. The leveling experience is normal from 60-M to 150, but once players hit Level 150, EXP gain decreases exponentially to reach Level 150 with 99.99% EXP. 2. Perin Costs for Rebirths and Introduction of Rebirth Scrolls Rebirth 10-20: 1000 Perin per rebirth. Rebirth 21-30: 1250 Perin per rebirth or 1 Rebirth Scroll. Rebirth 31-40: 1500 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 41-50: 1750 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 51-95: 2000 Perin per rebirth or 2 Rebirth Scrolls. Rebirth 96-100: 3000 Perin per rebirth or 3 Rebirth Scrolls. Note: Rebirth Scrolls are premium shop items that can be purchased for 500 Logic Points each. 3. Incorporating Azria for Rebirth Leveling Azria as a Core Rebirth Zone: Azria becomes the central area for high-level rebirth players. There is now a distinction between Azria for Rebirth Leveling and Event Coin Farming (Rebirth 10+), although they share the same map. 4. Azria Mob Difficulty Level Maintain current Event Coin Farm Azria Mob difficulty for the Rebirth Farming Area. The current mob HP/Damage at the Event Coin Farm is a good starting point, but it should scale up as the mobs become tougher. For example, keep Yetti at its current HP/Damage, but Mutant Yetti, Augu, Mutant Augu, Prince, and others should scale accordingly to match the player's rebirth level, increasing difficulty toward Rebirth 100. 5. Rebirth Tokens and Card Purchases X Cards and 12% Cards are highly sought after but difficult to obtain in Prologic FlyFF. By introducing Rebirth Tokens with a small drop rate from Azria mobs, players can slowly accumulate these tokens and exchange them for these valuable items. This system provides a gradual, rewarding path to acquiring powerful cards, helping players enhance their gear and level more efficiently without making the items too easily accessible. Rebirth Tokens: Introduce Rebirth Tokens, which have a very small chance to drop from mobs in Azria. Token Usage: These tokens can be collected and used to purchase special items like: X Cards (e.g., Fire X, Water X), which enhance gear by adding elemental damage and resistances. 12% Cards, which are highly valuable for increasing stats such as HP, MP, DEF, or Attack by 12% when socketed into gear. Token Drop Rates: The drop rates for Rebirth Tokens should be low enough to make them rare and valuable, encouraging players to farm in Azria over time for the chance to earn these tokens and exchange them for powerful cards. 6. Azria Mob EXP Rates Mob EXP Rates in Azria cannot be amplified directly. These rates are capped and can only be increased by leveling with a partner. The system incentivizes partner leveling by doubling EXP when two players are working together. The EXP rates below reflect solo leveling. If you have a partner, the EXP is doubled for both of you. Azria Mobs EXP Rates and Rebirth Costs Yetti (Rebirth 10-20): EXP per mob: 0.05% Mutant Yetti (Rebirth 20-30): EXP per mob: 0.04% Augu (Rebirth 30-40): EXP per mob: 0.03% Mutant Augu (Rebirth 40-50): EXP per mob: 0.025% Ghost of the Forgotten Prince (Rebirth 50-70): EXP per mob: 0.02% Small chance to drop Rebirth Tokens Ghost of the Forgotten King (Rebirth 70-90): EXP per mob: 0.015% Small chance to drop Rebirth Tokens Mammoth (Rebirth 90-95): EXP per mob: 0.01% Small chance to drop Rebirth Tokens Cannibal Mammoth (Rebirth 95-100): EXP per mob: 0.005% Small chance to drop Rebirth Tokens 7. Rebirth Character Rewards Rebirth 1-10 HP Bonus: +2% HP per rebirth Damage Absorption: +1% per rebirth Max Total Bonus at Rebirth 10: HP: +20% Damage Absorption: +10% Rebirth 11-25 HP Bonus: +1% HP per rebirth Damage Absorption: +0.5% per rebirth PvE Damage Bonus: +1% per rebirth (starting at Rebirth 15) PvP Damage Bonus: +0.5% per rebirth (starting at Rebirth 20) EXP Gain: +1% per rebirth (starting at Rebirth 20) Max Total Bonus at Rebirth 25: HP: +35% Damage Absorption: +17.5% PvE Damage: +10% PvP Damage: +2.5% EXP Gain: +5% Rebirth 26-50 HP Bonus: +0.5% HP per rebirth Damage Absorption: +0.25% per rebirth PvP Damage Bonus: +0.5% per rebirth PvP Damage Reduction: +0.5% per rebirth (starting at Rebirth 30) EXP Gain: +1% per rebirth Speed Cap Bonus: +0.5% per rebirth (starting at Rebirth 40) Max Total Bonus at Rebirth 50: HP: +47.5% Damage Absorption: +25% (capped) PvE Damage: +20% PvP Damage: +15% PvP Damage Reduction: +10% EXP Gain: +30% Speed Cap: +5% Rebirth 51-100 HP Bonus: +0.25% HP per rebirth PvP Damage Bonus: +0.1% per rebirth (until PvP Damage reaches +20%) PvP Damage Reduction: +0.25% per rebirth Speed Cap Bonus: +0.25% per rebirth EXP Gain: +0.5% per rebirth (until EXP Gain reaches +50%) Max Total Bonus at Rebirth 100: HP: +50% (capped) Damage Absorption: +25% (capped) PvE Damage: +20% (capped) PvP Damage: +20% (capped) PvP Damage Reduction: +10% (capped) EXP Gain: +50% (capped) Speed Cap: +10% (capped) All Stats: +50 at Rebirth 100 This structured system not only encourages engagement but also revives the cooperative, classic leveling experience that many FlyFF players enjoyed.
  5. 1 point
    Create a new Premium Shop item "Scroll of Reforge Rarity Protection." That way, if you have a [Legendary] or [Epic] weapon, and you still want to try to upgrade it to an [Ancient], you can still reroll the rarity without losing the current rarity it has. That should incentivize some Logic Point purchases and help people maintain their equipment without the risk of rerolling a Legendary back to an [Uncommon].
  6. 1 point
    There is an item named Blessing of the Goddess (usually known as BOGs). You can get it through collection or from website, and it does add random stats on your fashion parts, like cloak, mask and sets. Every time you use a BOGs, it will give you a random stat, and the most used stats in Prologic Flyff are the following: increased critical damage, INT, STA, STR and MP. Usually, slayers, crackshooters, 1v1 FMs, 1v1 Templars and PVE Harlequins aim to get Increased Critical Damage on their gear, and it’s not different when it comes to fashion parts. Arcanists, mentalists, seraphs and tank classes uses to aim for STA. Arcanists and mentalists also aim for INT. Asal FMs usually goes for MP and HOP Harlequins for STR. The max stats you can get using a BOGs, in terms of the stats above, are the following: STR/STA/INT = +7 ICD = +7% MP = +150 To improve your fashion power, you can combine your fashion parts to increase the amount of stats you have each, just like the image below. To create a 3x lines fashion part, you have to do the following (read the whole instructions first, including the reminders): Use a BOG on a fashion part (cloak/mask, parts) until you get a max stat (read above the max stats list) – or you can buy it in Saint Morning Repeat the first step until you get three parts with the max stat you want (Ex.: 3x hairs with +7 STA) (or just buy three pieces) (Obs.: It DOESN’T MATTER if the fashion parts are female or male, you can use any) Bring the set where you aim to put the stats on to the [Fashion Composer] Nerupha NPC, which is located in [Town] Eastern Flarine center (Press ‘’V’’ then teleport to the second place in the list) Choose the option Fashion Combination, it will open the following screen below On the left column, under the word Keep, you have to put your final fashion set or parts (like PVE Brutal Set, normal Brutal Set or FV-13 Set, as example) On the right column, under the word Lose, you have to put the random fashion part which has the stat When you press START, the stat from your random fashion part will be transferred for your main fashion part. Your random fashion part will not be deleted Repeat the steps until you get three lines Reminder number one: you don’t need any security scroll because the process has a 100% success rate. Reminder number two: your cloak and your mask only allow one line of stat, so you better use the BOGs on your final mask/cloak or just buy your final mask/cloak already blessed. Reminder number three: your random fashion part can be of any gender, which means it doesn’t affect your combination if your final set is Male and your random fashion part is Female and vice-versa. Credits to Lucas for originally posting this guide in our Discord's guides section
  7. 1 point
    (Ringmaster/Seraph) Blessing of the Wiseman This skill restores 200,000 HP every 2 seconds for 4 seconds, providing the equivalent of consuming two seafood pizzas. Short-range area of effect, so party members must stay close to the Seraph to benefit from this healing. (Psykeeper/Mentalist) Stone Feet Reduces the target's MP/FP by 30%, hindering their ability to cast skills that rely on these resources. This makes it highly effective against opponents who use MP/FP for heavy-damage skills. (Knight/Templar) Templar's Call Slows the Templar’s movement speed by 200%, while increasing HP by 50% and reflecting 50% of incoming damage for 5-8 seconds. This skill reinforces the Templar’s tanking prowess, allowing them to survive longer when under attack by multiple enemies. (Ranger/Crackshooter) Eye of the Hawk In addition to increasing bow range, this skill grants the ability to detect invisible enemies, such as those using Dark Illusion. This accentuates Crackshooter's ability to pinpoint and attack.
  8. 1 point
    Fast Walker (acrobat skill) should give speed cap +10% instead of just speed. With molten potion, anybody can reach 250% speed, making the skill currently practically useless. Giving acrobat classes (Harlequin/Crackshooter) +10% speed cap would make them just a bit faster than every other class, emphasizing the "dexterity" and "speed" associated with these classes.
  9. 1 point
    It does take a while to level up, but you can minimize the client and let it run overnight a few times and you'll get there.
  10. 1 point
    Suggestions for Enhancing the Seraph Class: Incorporating Holycross into DPS Calculations: Currently, in order for a Seraph to receive drops from boss monsters, they must engage in melee combat with their stick or use Merkaba Hanzelrusha to initiate damage. It would be more efficient and less disruptive if Holycross alone could count as DPS towards the boss. Furthermore, it would be beneficial if the DPS tracker recognized the increased damage resulting from a Holycross as part of the Seraph’s contribution. For instance, if a player’s damage increases from 100k to 150k due to Holycross, the additional 50k should be attributed to the Seraph’s DPS. Blessing of the Wiseman: Upon testing with a poison debuff from my Arcanist, I found that casting Blessing of the Wiseman with my Seraph did not remove the debuff, leading me to question the utility of this skill. To enhance its effectiveness, I propose that Blessing of the Wiseman be reworked as a single-target ability, rather than a party-wide one, with the capabilities of a Holy Scroll—removing all conditions, including stun, sneaker, etc. A longer cooldown could be implemented to balance this power. This adjustment would not only highlight the Seraph’s role as a support character but also significantly increase their utility during debuff-heavy boss fights and in PvP scenarios. Seraph Hero Skill "Return": The current Hero skill, "Return," which teleports the Seraph to the nearest town, is rendered obsolete by the game’s built-in teleporter. To enhance the distinction between Seraph buffs and those provided by the Buff Pang, I suggest replacing "Return" with a new, more impactful buff. This new Hero skill could potentially grant a PvP damage increase, PvE damage boost, or an All Stats enhancement, thus giving Seraph buffs a unique edge over the default Buff Pang offerings. These revisions aim to enhance the Seraph class's utility and distinctiveness, making the gameplay experience more rewarding for those who main this character.
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