Gudmo 1 Posted December 12, 2024 Welcome to this new guide to basic dungeon requirements. This time we will be reviewing the basic requirements for dungeons that could be considered "Mid Tier", that is, those dungeons that require a little more equipment and effort than basic dungeons, however they are one step below compared to end-game dungeons. Like our first Basic Dungeons guide, this guide will be intended for those players who are completely new to the game and do not have end-game equipment, that is; items such as: Evo Weapons and Runes, X and 12% Cards, Evo Pets, Perfect Awakes, Ancient Weapons. Again we clarify that anyone who has these end-game items will be able to complete the dungeons that we will be looking at below much more easily. This guide is only for the purpose of recommending some minimum requirements that a new player should have to aspire to complete these challenges. Without further ado, let's begin our guide, as always from the easiest to the most complicated! Contaminated Dungeon: We start with what could be said to be the easiest of these 5 dungeons. Despite being the easiest in this category, it still has a certain level of difficulty; since it is a rather long instance as you will have to eliminate the Giant Mushmoot to make your way to the bosses, while you go through you will have to endure the attacks of the Small Mushpoie, and that is when it can become a bit challenging, since as you advance there will be more and more of these and you will have to suffer all the attacks (unless you have an Arcanist and with EVA Storm you take out the small ones) It is for that reason, and also because the bosses are moderately strong, that for this scene we recommend an average of 400k-600k HP to be able to complete it without any problem. It also depends a lot on the class, since a Templar with 400k HP having more defense will be able to tank attacks much more compared to a Harlequin with the same amount of HP. Other requirements for this dungeon: Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Maximus Dungeon: Now it's the turn of the Baruna Jewel Dungeon. Here you will have to finish off the 3 mini bosses in order to reach the Final Boss E'Madra. Along the way you will have to tank the attacks of some mobs, however they are not so dangerous if you have the necessary requirements. The recommendation for Maximus would be an average of 600k-800k HP to be able to complete it without any problem. Perfectly with only 500-600k you could complete it, however, many times E'Madra tends to surprise with attacks of up to 800k damage, that is why we recommend taking more than 600k to make sure you do not die, and even more advisable to go with a team and not go alone to face this boss. Other recommendations: Go with a team, Rebirth 10, Set +20, S and 8% cards, Decent Awakes, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, etc. Colosseum: Here you can get the famous UBB and the Runes to put on weapons. You will have to beat each of the bosses until you reach the final boss (Ankou) who will drop the boxes to obtain the Runes needed to place on your weapon, and also the boss before Ankou (Mortal Clockwork) will drop the Ultimate Blessing of Baruna needed to upgrade your Baruna equipment, both weapons and armor. The recommendation for the coliseum would be similar to Maximus, with an average of 600k-800k HP for beginners, since if you don't have enough damage, Ankou can deal hits of up to almost 900k damage. The key is to be able to kill him quickly before he can land a hit, or in another case; to be able to have enough HP to handle his attacks. Other Recommendations: Full STA in Stats, Rebirth 10, Set +20, S and 8% Cards, Decent Awakes, Maximus Accessories, Perfect Pet with Awake, Pickup Pet with Beads, PVE Cloak and Mask, PVE Set with Awakes, Party with Skills, etc. Kalgas Dungeon: Here you can get the Baruna level 130 armor for all classes. In this instance you will need to go through the dungeon and knock down the totems while avoiding the monsters in order to reach the end and defeat Kalgas, who will drop the 130 armor pieces. Even though it is a Baruna dungeon, Kalgas is really powerful and can deal quite a bit of damage with his attacks, it is quite similar to the Colosseum recommendation: you need to kill him before he kills you, since Kalgas attacks are quite strong. That is why the recommendation to face Kalgas (taking into account that you do not have that much damage) is an average the same as Colosseum: 600k-800k HP to be able to resist his attacks. Other recommendations: Party with skills, Rebirth 10, Baruna Jewels, Weapon +20, Fashion PVE, Full STA, Molten, Couple level 21, Perfect Pet with Awake, Decent Awakes, among others. Kheldor Dungeon: The last one in this guide and the most difficult among these 5. In Kheldor you can get the level 131 Baruna armor and some World War Tokens from the final boss. Like many others in this section of guides: You will have to defeat the totems throughout the dungeon while you dodge and receive the attacks of monsters that will be following you. What makes Kheldor especially difficult is the strength of the monsters you will find in this dungeon, you will receive attacks that can easily deal up to 300-500k damage, the trick of this is that you will have up to 10 creatures following you and dealing 300k damage per hit. And that is where this dungeon becomes difficult, since Kheldor itself (the final boss) is not difficult, it is quite average compared to the final bosses of the previous dungeons that we already mentioned, it is the path that makes Kheldor Dungeon the most difficult among the Mid Tier Dungeon section. The recommendation for Kheldor would be an average of 800k-1000k HP to be able to tank all the attacks without difficulty and survive (even with 600k you could go, but keep in mind that you will die... a lot). Other recommendations: Use acrobats and turn invisible to avoid monsters, Rebirth 10, Party with Skills, Couple level 21, PVE Fashion with awakes, Good Awakes, Perfect Pet with Awakes, S-R and 10% cards, Full STA, Baruna Accessories +20, Weapon with Rarity +20, Baruna Runes, etc. That wraps up this Advanced Dungeons guide, the next guide (and final one in this series) will be on the Endgame Dungeon Requirements: Evolution Trials, Aminus, Mars Mine and Cursed Aminus, so stay tuned and see you soon FlyFFers! Share this post Link to post Share on other sites