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Phalanxeer

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Everything posted by Phalanxeer

  1. Yes, but what I worry is that the pride of victory is only obtainable through cash shop or collecting which I think is a minor issue to be fixed. Some people decide not to use collectors because it's no fun
  2. Since this server has PVP in its core, sometimes it gets really inconvenient to gather and remember every consumable every time. Things such as: Furnitures, Upcuts , Eels, Beads and etc.It also takes around 3k-4k RC per siege. Some of the consumables are also not present in the current shop such as Pride of Victory, cotton candy, balloons, flasks/elixirs, and FLYFORFUN cards(the cards are found only on the mocomochi event). With the new FFA update its gonna be more of a hassle. So to make things less painful here are my suggestions, feel free to criticize them: 1.) Create a consumable shop where everything can be found or add the missing consumables to the existing one. 2.) Create an item box called PVP Supply Crate where all of the stuff are found there and maybe even drop these on unfarmed bosses such as basilisk/keokuk/darktras boss 3.) Reduce the number of consumables existing in the game, I personally think there's no point in having too many consumables to discover and get an edge on your opponent that way. The only reason why all of it existed in official is because the original devs were desperate to fund the game. 4.) Change siege rewards from gold coins to RC. However, I personally think the RC prize should be equal among all participants to encourage everyone to play even if they dont have maxed gear. This could give incentives for players to actually join siege. Right now gold coins do not hold any value.
  3. I think the best option would be to add the missing consumables to the RC shop and add consumable drops/RC drops on bosses. That way the consumables would be more accessible in the market. Ths could also make dungeon farming more reliable in the future because it is normal for every RPG for equipment ( weapons, armors, etc.) to deflate in value. You only need to buy your gear once which in turn make end-game equipment prices very low it happened in many servers I've been. Consumables on the otherhand are constantly in demand by players. Its like fuel for a car. The demand for "dopas" is consistent therefore the price is stable which in turn will make dungeon running economically viable and active in the long run.
  4. Right now our kit is unreliable, we used to have loads of stuns to strategically outsmart opponents. However, right now our stuns are not reliable and effective.
  5. Correction: My hop does not go over 170k -.- and my hp is around 80k at full damage set up. I pretty much die instantly when going out of dark illusion since everything can 1 shot me. I was aware of the risks of being a glass cannon but I highly doubt that I would be useful in siege with pure sta. It's also annoying going against Rangers because they can literally 1 shot you out of nowhere and their arrows still seem to follow even after using dark illusion and counter attack does not work on them. I personally think we need a higher block rate and a higher damage. Jesters are supposed to be a high risk high reward class that relies on block to survive. We are the natural glass-cannons in the game. Unfortunately, right now we are glass-pistols and our only way of killing is to use harlequinns greeting in quick slot and pray that they have food on CD.
  6. Oh an added bonus advantage for this system is we can show off our power rating like in dragon ball z Kai meter
  7. I have made a suggestion to solve the PK imbalance issue. I call it the equipment rating system. The system provides a numeric coefficient based on how strong your equipment is and based on this equipment rating we can set a PK rule where you can only attack people with similar equipment rating. I will give an example below. Note: the range of points is based on the item's upgrade level (e.g baruna + 0 vs baruna +20) 105 set = 10 to 20 points 120/125 set = 30 to 45 points 130 baruna = 65 to 90 points v15 set = 10 to 40 points and many more even fashion and etc. Another more direct alternative for the equipment rating is this: Power Rating We can measure the player's stats based on their class for example - for every stat point is equal to 1 power rating - 1 increased attack is equal to 5 power rating - 1 adoch = 2 power rating and etc. These values are just examples though.
  8. *Insert "Yes - Roundabout" song here * See what happens on the next episode of, "Picture Taking Gone Wrong: Interracial Edition".
  9. What do you like about the server? Well, first and foremost the GMs regularly communicate and connect with the players. Second, is that this server has captured the feeling of nostalgia because of the low rates and the world PK system. In this server, it is much more similar to the official ones more than any other server I have tried. It feels very "Flyff-like". However, it did not retain the bad qualities of official servers such as pay to win systems and the broken economy, therefore, Prologic is much better than the official flyff. But the most important thing I love about the server is the community. I have gained a lot of friends and a lot of social interaction within the game. This made my experience within the server very memorable and heart-warming. What do one improvement or recommendation do you wanna see? I would like the devs to update frequently instead of lumping it all together in one big update. This is to ensure that the people feel a constant rate of improvement. I would also like the devs to make the game more PvP oriented in a way that arena is full of people again just like the old arena days. We can implement features to improve the arena experience and reward players in a balanced way such as cosmetics and things that do not affect stats. We could start off by introducing a KDA record for arena and a maximum level gap for people to fight. However, we also need to find ways to stop people from farming KDA/Points from their alt chars. What is your favorite class and why? My favorite class would probably be Harlequinns, this is because they are required to use a higher level of tactical play in PvP. They have multiple skills that can chain for one another such as the acrobat Pulling ability which could open up many different ways of playing with the enemy. Although I may be wrong on this one because of my lack of PvP experience. What class do you hate the most and why? My hatest class would probably be blades because of their sheer lack of engagement when playing. The only fun part is figuring out the right stats/awakes/gear and etc. They only got sneaker as a tactical skill and it's just a double click from there on. It's still a fun class though, every class in the game is good in their own way. This is just my opinion.
  10. +1 to this suggestion, we need more people in the server and thus getting them hooked to the game is a first priority and PKing is really not friendly for new players. I have a solution to this, we make a system that rates our equipment ( lets call it equipment rating), and we are only allowed to PK people within the range of our equipment rating. This could eliminate pros stomping on non-geared people.
  11. Hi bloodsharke, welcome to prologic flyff! Hope you enjoy your stay You can PM me in-game if you need anything IGN:Phalanxeer I don't speak spanish though.
  12. well thats an extremely long and unnecessarily dramatic introduction
  13. So you were young and saw Flyff everywhere.It's the talk of the whole town. Without any technical gaming experience and sheer cluelessness, it seemed like the best game there ever is. So you booted up your parent's old CRT monitor PC and waited 16 hours to download a single gigabyte game called Flyff. So excited to play and now you're installing. The clueless young lad didn't know what patching means so he stared at the patcher looking at the odd numbers and bars. ( 3 hours later and) You opened up the game and was mesmerized by the calming music. *insert old Flyff login theme song here*. ( 1hour later of figuring out how to register) Now You proceeded to create your first character and the stupid young lad used a name like assassin1234 , xXDragonslayerXx or something stupid like that. Fast forward to 2 days of leveling like a turtle and sightseeing like a retard. Obviously, you chose the mercenary class because damn you saw those cool dual swords and blade armor from someone in Flaris. Fast forward another 5 days you're still level 30 and you're trying to make new characters and fake like you're a new character and ask for penya in flaris. After much grinding, you found your first Sunstone and heard that glorious sunstone drop sound effect. (It was called oricalkum back in the day). 10 seconds later you got ripped off by some high-level bastard and bought it from you cheap. And now you hit level 40 and you made friends and leveled together at pranksters while some level 20-ish rich guy was floating on a super expensive Ignice board worth 200k was your party leader only because he had a level 75 RM willing to buff you guys. Fast forward another 8 years. So you spent most of your childhood with Flyff and time passed quickly and you are now busy with real-world stuff.It's christmas break and your old mates start telling you about flyff private servers and you try it out. Now you're hooked again. You missed that lovely login screen and that nostalgic music and sound effects. The bubbly click of the buttons , the background music, especially that weird and mysterious sound that happens when picking up something ( lol? ). But you notice something missing, you no longer see parties grinding together, you no longer have the stupid 0.01 exp per kill grind and everything seems lonely. So you try inviting your local friends to play and all of them said ( What is this graphics? , why is the combat system just a double click and watch? , whats the point in grinding the same monsters for ours end? So you tried their games. Those ultra-high graphic games rated 9/10 in Steam or IGN. However you never seem to get hooked in the same way as flyff. So you eventually end up going back to flyff then quitting then back again in a cycle. You jump from one server to another but you never seem to reach the same happiness that you had 8 or even 10 years ago. Why would an old guy like you grow so attached to a shitty game. So you realized: Flyff is not about the gameplay. Flyff is about nostalgia. Flyff is about the ecstasy of your youth. Flyff is your lifestyle. Flyff is your nature. We all might have this story in common. My name is Dominic and I'm from the Philippines ( IGN: Phalanxeer). I've had 10 years of flyff experience but I took year long breaks and jumped on multiple servers from time to time. Whenever I feel lonely or empty, I remember my childhood and I end up googling "flyff top private servers". However on each server I had been it felt lonely and I get bored quickly and quit shortly after. But what's special about this one particular server, Yes you're right it's PROLOGIC FLYFF, is that It captured what I had experienced back in the day better than any other servers. The other servers had too many complicated features that makes the game no longer nostalgic but feels like a modern 2018 game. In this server I made friends, and I absolutely enjoyed this server from the bottom of my heart. It filled me with the joy I felt back when I was 7 years old. We are all part of this community. The community that seeks the past even though it is impossible. Together let us seek the impossible and fall together. Power to all fellow nostalgia-seekers!
  14. thanks for the reply apollos , temporarily I have switched to pure sta and went AOE leveling/farming because its a lot more practical as of now. Also can you please check on the HOP damage, It's damage is only a few thousand greater than my normal attack. I think itt's a bit too low. Also, I dont know if this was normal but the damage difference of my normal attack between pure sta and pure str build had only a 25% difference. I think we need to improve how STR scales with attack . Please check on this I am not sure if my opinion is right. I have also noticed that the skill harlequinn's greeting has alot more damage than HOP which makes HoP a really outclassed skill considering it has a very long cast time.
  15. 1. Hit Rate I have noticed that the block rate of monsters are high and it gets frustrating when your normal attack damage is enough to one hit them but then they frequently block my attacks at least 50% of the time. On top of that my attacks miss from time to time even though I have a +10 set and Lvl20 Accuracy buff. (My hit rate is 65%).Because of this, my range of damage is so wide which makes the number of hits per mob very inconsistent. In my case, the range was from 15k to 210k+ damage(This was tested on Dark Trasea level 133/129 mobs and I was level 131 at that time). Currently, there are no means of increasing my hit rate aside from getting pet beads (Maximum of 10% for the two beads). I have also noticed that my hit rate doesn't increase when adding dex. Also, the hit rate is better on mobs more than 5 levels below you but they are still bad considering that I can kill them in one hit but I get blocked 40% of the time.This makes flash farming difficult for 1v1 classes, at least in my case. Am I missing something out? Or was this developed this way intentionally?Will improving my dex improve my hit rate? Does this happen only to Harlequins? Note: My damage is around 15k - 25k when blocked and when it isnt blocked its 195k - 210k. If you need more info about my character to further clarify things feel free to ask. 2. Penya Rate How does the Penya rate vary depending on the player and mob's level gap? What is the max level disparity for the most loot and penya etc? I have also noticed that the Penya rate of premium users and regular users are almost the same, is this a bug? 3. World Boss Spawn Time We need some details about the spawn time of Razgul , Keokuk and Guan Yu.
  16. I'll be third then IGN: Phalanxeer
  17. Update: I have confirmed that Dex has nothing to do with your hit rate by restating to pure dex.
  18. I have observed further into my hit rate, however, I'm not sure if this applies to other classes. I discovered that I often get blocked consecutively more frequently. For example, when I get blocked there's a bigger chance that the next 2 to 3 attacks will get blocked as well. Also, I have noticed that my non-blocked damage varies more on higher level mobs, in my case Dark Trasea Lvl133 mobs my peak damage is actually around 175k to 210k ( this is with a full party, consumables, and buffs). Whereas in level 129 mobs I get blocked at the same rate and my hit rate the same, but whenever I am not blocked my damage is consistently a one hit. Will dex improve my ability to avoid being blocked? I'm trying to 1 hit farm level 129 mobs but currently, it seems I earn so slowly. I may sound like I'm a perfectionist complaining and cant stand 2-3hits but I'm just looking for ways to maximize my farm efficiency and yes I am aware that 1v1 farming shouldn't compare to the farm speed of Arcanists.
  19. Hi!

    Welcome to the server! PM me in game if you need some advice ( IGN: Phalanxeer )
  20. It's also hard to complete any of the sets without buying from other players. Maybe change how sets are dropped by dropping smart boxes instead for example, "Level 105 - Gauntlet Box" or "level 90 - boots box" and when you open the box it will choose the corresponding part according to the player's job. As for the 105 parts that have 2 types ( haganes/blain or Ectro/Knighthert ) a window would pop up that lets you choose between the two types. This would make things more consistent and more friendly for new players.
  21. 1. Reduce the number of red chips dropped on death. It can be frustrating for players to lose every red chip they have in their inventory especially when dying because of disconnections. 2. Increase the duration of consumables that last only 3 mins. In order to make this more balanced, reduce their drop rate in a similar ratio to how much duration is increased 3. Increase inventory space 4. Make the prices of some items beginner-friendly When I was just starting I had trouble purchasing upcut stones and amplifications since I had to level two chars at a time. The vote points weren't enough to sustain both of my chars. 5. Add Upcut stone in Premium shop or reduce its price on the red chip shop. 6. Reduce the needed letters for beginner items from level 60 - 105 or make some parts more accessible from normal mobs. 105 sets are extremely hard to complete especially for certain classes. Some parts are more commonly dropped than others and in my case, I have been looking for Neis set for ages and I wanted to save my letters because they were a bit too expensive in the coupon shop. 7. Make RM leveling more forgiving Hands down, RMs are extremely hard to level alone without gear and money and most parties are at "Contribution" therefore the leeching RM is always left out by 10 levels in a grinding session. 8. Make buff pang buffs maxed out. It's inconvenient having to rebuff 8 assist buffs every 10 mins 9. Provide boss information on the teleporter screen and dungeon teleports too This includes boss HP, damage and drops. 10. Add a black list or white list feature on the pet filter. 11. Add the restat item for specific stats in the Premium shop or adjust the existing restat price. 12. Make Griffin pet and Unicorn relevant to the game.
  22. I agree, the buffs are unreasonably short. It sucks having to rebuff spirit fortune and GT every 60 seconds .
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